view Xcode/TemplatesForXcodeSnowLeopard/SDL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist @ 3380:6f381d0d6394

stefanullinger to me I updated and wanted to compile SDL, but it does not work. The reason is the new pre-build step. Currently it says: "if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY echo Copying SDL_config_win32.h to SDL_config.h... copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h :SDLCONFIGOKAY if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h :SDLREVISIONOKAY" So ... the problem with this lines is, that they lookup the SolutionDir... I think it should use the ProjectDir here! I - for example - want to use SDL within my engine... So my engine is the solutionDir...not SDL...SDL is just a sub-project. I think you should change this, shouldn't you?! Regards, Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Oct 2009 10:22:22 +0000
parents d44a0a913aa2
children
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{
	FilesToRename = {
		"SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
	};
	FilesToMacroExpand = (
		"ÇPROJECTNAMEÈ_Prefix.pch",
		"Info.plist",
		"English.lproj/InfoPlist.strings",
		"main.c",
	);
	Description = "This project builds an SDL-based application.";
}