view VisualC/SDLmain/SDLmain_VS2008.vcproj @ 3380:6f381d0d6394

stefanullinger to me I updated and wanted to compile SDL, but it does not work. The reason is the new pre-build step. Currently it says: "if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY echo Copying SDL_config_win32.h to SDL_config.h... copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h :SDLCONFIGOKAY if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h :SDLREVISIONOKAY" So ... the problem with this lines is, that they lookup the SolutionDir... I think it should use the ProjectDir here! I - for example - want to use SDL within my engine... So my engine is the solutionDir...not SDL...SDL is just a sub-project. I think you should change this, shouldn't you?! Regards, Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Oct 2009 10:22:22 +0000
parents 81b3f9d45dea
children c4d6458121db
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
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	ProjectType="Visual C++"
	Version="9.00"
	Name="SDLmain"
	ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
	TargetFrameworkVersion="131072"
	>
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			<Tool
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			<Tool
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			<Tool
				Name="VCFxCopTool"
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			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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			ATLMinimizesCRunTimeLibraryUsage="false"
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			>
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	<Globals>
	</Globals>
</VisualStudioProject>