Mercurial > sdl-ios-xcode
view VisualC/SDL_VS2008.sln @ 3380:6f381d0d6394
stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Oct 2009 10:22:22 +0000 |
parents | 1a8c9a6752e5 |
children | 42e33f89a167 |
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Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 Release_NoSTDIO|Win32 = Release_NoSTDIO|Win32 Release_NoSTDIO|x64 = Release_NoSTDIO|x64 Release|Win32 = Release|Win32 Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|Win32.Build.0 = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|x64.ActiveCfg = Release|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|x64.Build.0 = Release|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.ActiveCfg = Release_NoSTDIO|Win32 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.Build.0 = Release_NoSTDIO|Win32 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.ActiveCfg = Release_NoSTDIO|x64 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.Build.0 = Release_NoSTDIO|x64 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64 {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal