Mercurial > sdl-ios-xcode
view README.PS3 @ 3380:6f381d0d6394
stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Oct 2009 10:22:22 +0000 |
parents | 94fb40a4a9a7 |
children |
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SDL on Sony Playstation3 ------------------------ Installation: First, you have to install the Cell SDK - Download the Cell SDK installer RPM and ISO images to a temporary directory such as /tmp/cellsdk. - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install You'll than need to install the SPU-libs - Run make ps3-libs && make ps3libs-install Finally, install SDL - Go to SDL-1.2/ and build SDL like any other GNU style package. e.g. - Build the configure-script with ./autogen.sh - Configure SDL for your needs: ./configure --enable-video-ps3 ... - Build and install it: make && make install Todo: - Mouse & Keyboard support - On SPU-side the current scaler and converter restrictions are: - resolution has to be a multiple of 8 (will work on that) - scaler/converter only supports the YV12 and IYUV format - the scaler works only bilinear (lanzos would be nice) - Optimize the SPU-program handling on the PPE side - Integrate spumedia in SDL Have fun! Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>