Mercurial > sdl-ios-xcode
view src/video/dummy/SDL_nullvideo.c @ 1666:6e7ec5cb83c3 SDL-1.3
The dummy video driver compiles. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 21:56:07 +0000 |
parents | 782fd950bd46 |
children | 1fddae038bc8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_nullvideo.h" #include "SDL_nullevents_c.h" #include "SDL_nullmouse_c.h" #define DUMMYVID_DRIVER_NAME "dummy" /* Initialization/Query functions */ static int DUMMY_VideoInit (_THIS); static int DUMMY_SetDisplayMode (_THIS, const SDL_DisplayMode * mode); static void DUMMY_CreateWindowSurface (_THIS, SDL_Window * window, Uint32 flags); static void DUMMY_VideoQuit (_THIS); /* DUMMY driver bootstrap functions */ static int DUMMY_Available (void) { const char *envr = SDL_getenv ("SDL_VIDEODRIVER"); if ((envr) && (SDL_strcmp (envr, DUMMYVID_DRIVER_NAME) == 0)) { return (1); } return (0); } static void DUMMY_DeleteDevice (SDL_VideoDevice * device) { SDL_free (device->hidden); SDL_free (device); } static SDL_VideoDevice * DUMMY_CreateDevice (int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); if (device) { SDL_memset (device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc ((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory (); if (device) { SDL_free (device); } return (0); } SDL_memset (device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DUMMY_VideoInit; device->SetDisplayMode = DUMMY_SetDisplayMode; device->CreateWindowSurface = DUMMY_CreateWindowSurface; device->VideoQuit = DUMMY_VideoQuit; device->InitOSKeymap = DUMMY_InitOSKeymap; device->PumpEvents = DUMMY_PumpEvents; device->free = DUMMY_DeleteDevice; return device; } VideoBootStrap DUMMY_bootstrap = { DUMMYVID_DRIVER_NAME, "SDL dummy video driver", DUMMY_Available, DUMMY_CreateDevice }; int DUMMY_VideoInit (_THIS) { SDL_AddBasicVideoDisplay (NULL); /* We're done! */ return 0; } static int DUMMY_SetDisplayMode (_THIS, const SDL_DisplayMode * mode) { return 0; } static void DUMMY_CreateWindowSurface (_THIS, SDL_Window * window, Uint32 flags) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; SDL_PixelFormatEnumToMasks (SDL_GetCurrentDisplayMode ()->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); window->surface = SDL_CreateRGBSurface (flags, window->w, window->h, bpp, Rmask, Gmask, Bmask, Amask); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void DUMMY_VideoQuit (_THIS) { } /* vi: set ts=4 sw=4 expandtab: */