Mercurial > sdl-ios-xcode
view test/testnativex11.c @ 3638:6e70cf55a368
Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 11 Jan 2010 07:58:55 +0000 |
parents | 089a77aebb7d |
children |
line wrap: on
line source
#include "testnative.h" #ifdef TEST_NATIVE_X11 static void *CreateWindowX11(int w, int h); static void DestroyWindowX11(void *window); NativeWindowFactory X11WindowFactory = { "x11", CreateWindowX11, DestroyWindowX11 }; static Display *dpy; static void * CreateWindowX11(int w, int h) { Window window = 0; dpy = XOpenDisplay(NULL); if (dpy) { window = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0, 0); XMapRaised(dpy, window); XSync(dpy, False); } return (void *) window; } static void DestroyWindowX11(void *window) { if (dpy) { XDestroyWindow(dpy, (Window) window); XCloseDisplay(dpy); } } #endif