Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib @ 3638:6e70cf55a368
Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 11 Jan 2010 07:58:55 +0000 |
parents | 232e5e00e398 |
children |
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{ IBClasses = ( {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, { ACTIONS = { help = id; newGame = id; openGame = id; prefsMenu = id; saveGame = id; saveGameAs = id; }; CLASS = SDLMain; LANGUAGE = ObjC; SUPERCLASS = NSObject; } ); IBVersion = 1; }