view docs/html/sdljoystickname.html @ 28:6e53ad1f461e

Updated config.guess and config.sub
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 22:58:10 +0000
parents 74212992fb08
children 55f1f1b3e27d
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>SDL_JoystickName</TITLE
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><H1
><A
NAME="SDLJOYSTICKNAME"
>SDL_JoystickName</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5444"
></A
><H2
>Name</H2
>SDL_JoystickName&nbsp;--&nbsp;Get joystick name.</DIV
><DIV
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>const char *<B
CLASS="FSFUNC"
>SDL_JoystickName</B
></CODE
>(int index);</CODE
></P
><P
></P
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><A
NAME="AEN5454"
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><H2
>Description</H2
><P
>Get the implementation dependent name of joystick. The <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> parameter refers to the N'th joystick on the system.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5458"
></A
><H2
>Return Value</H2
><P
>Returns a char pointer to the joystick name.</P
></DIV
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CLASS="REFSECT1"
><A
NAME="AEN5461"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>/* Print the names of all attached joysticks */
int num_joy, i;
num_joy=SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i=0;i&#60;num_joy;i++)
  printf("%s\n", SDL_JoystickName(i);</PRE
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>See Also</H2
><P
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><TT
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>SDL_JoystickOpen</TT
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