Mercurial > sdl-ios-xcode
view src/video/picogui/SDL_pgvideo.c @ 3908:6e41f5d80198 SDL-1.2
Actually, this is dumb, just simplify this for now.
(But what if this finds the wrong symbol? We really should make this a
./configure test and only do one dlsym or the other depending on the
platform...)
Reference Bugzilla #354.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 03 Feb 2007 08:17:12 +0000 |
parents | 8d9bb0cf2c2a |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Micah Dowty micahjd@users.sourceforge.net */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_pgvideo.h" #include "SDL_pgevents_c.h" #define PGVID_DRIVER_NAME "picogui" /* Initialization/Query functions */ static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void PG_VideoQuit(_THIS); /* Hardware surface functions */ static int PG_AllocHWSurface(_THIS, SDL_Surface *surface); static int PG_LockHWSurface(_THIS, SDL_Surface *surface); static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface); static void PG_FreeHWSurface(_THIS, SDL_Surface *surface); /* etc. */ static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects); // The implementation dependent data for the window manager cursor struct WMcursor { /* Our cursor is a PicoGUI theme */ pghandle theme; } ; /* WM functions */ void PG_SetCaption(_THIS, const char *title, const char *icon); WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); void PG_FreeWMCursor (_THIS, WMcursor * cursor); void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y); int PG_ShowWMCursor (_THIS, WMcursor * cursor); /* PicoGUI driver bootstrap functions */ static int PG_Available(void) { /* FIXME: The current client lib doesn't give a way to see if the picogui * server is reachable without causing a fatal error if it isn't. * This should be fixed in cli_c2, but until then assume we can * connect. Since more common drivers like X11 are probed first anyway, * this shouldn't be a huge problem. */ return(1); } static void PG_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice *PG_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = PG_VideoInit; device->ListModes = PG_ListModes; device->SetVideoMode = PG_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = PG_SetColors; device->UpdateRects = PG_UpdateRects; device->VideoQuit = PG_VideoQuit; device->AllocHWSurface = PG_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = PG_LockHWSurface; device->UnlockHWSurface = PG_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = PG_FreeHWSurface; device->SetCaption = PG_SetCaption; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->PumpEvents = PG_PumpEvents; device->InitOSKeymap = PG_InitOSKeymap; device->ShowWMCursor = PG_ShowWMCursor; device->CreateWMCursor = PG_CreateWMCursor; device->FreeWMCursor = PG_FreeWMCursor; device->WarpWMCursor = PG_WarpWMCursor; device->free = PG_DeleteDevice; return device; } VideoBootStrap PG_bootstrap = { PGVID_DRIVER_NAME, "PicoGUI SDL driver", PG_Available, PG_CreateDevice }; int PG_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Connect to the PicoGUI server. No way to process command line args yet, * but since this is based on SHM it's not important to be able to specify * a remote PicoGUI server. * * FIXME: Another nitpick about the current client lib is there's no * clean way to indicate that command line args are not available. */ pgInit(0,(char**)""); this->hidden->mi = *pgGetVideoMode(); /* Create a picogui application and canvas. We'll populate the canvas later. */ this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0); this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0); pgSetWidget(PGDEFAULT, PG_WP_SIDE, PG_S_ALL, 0); PG_InitEvents(this); /* Determine the current screen size */ this->info.current_w = this->hidden->mi.lxres; this->info.current_h = this->hidden->mi.lyres; /* Determine the screen depth. * We change this during the SDL_SetVideoMode implementation... * Round up to the nearest Bytes per pixel */ vformat->BitsPerPixel = this->hidden->mi.bpp; vformat->BytesPerPixel = this->hidden->mi.bpp >> 3; if (this->hidden->mi.bpp & 7) vformat->BytesPerPixel++; /* We're done! */ return(0); } SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return (SDL_Rect **) -1; } SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { if ( this->hidden->bitmap ) { /* Free old bitmap */ if (current->pixels) { shmdt(current->pixels); current->pixels = NULL; } pgDelete(this->hidden->bitmap); } /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Create a new picogui bitmap */ this->hidden->bitmap = pgCreateBitmap(width,height); this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap); current->pixels = shmat(shmget(this->hidden->shm.shm_key, this->hidden->shm.shm_length,0),NULL,0); /* Reset the canvas, and draw persistent and incremental grops. * Use mapping and offsets to center it. */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0); /* 0. Set the source position during incremental rendering */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL); /* 1. Incremental bitmap rendering */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP, 0,0,0,0,this->hidden->bitmap); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL); /* 2. Normal bitmap rendering */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP, 0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap); /* Set up the new mode framebuffer */ current->flags = 0; current->w = this->hidden->shm.width; current->h = this->hidden->shm.height; current->pitch = this->hidden->shm.pitch; /* Set up pixel format */ current->format->BitsPerPixel = this->hidden->shm.bpp; current->format->BytesPerPixel = this->hidden->shm.bpp >> 3; if (this->hidden->shm.bpp & 7) current->format->BytesPerPixel++; current->format->palette = NULL; current->format->Rmask = this->hidden->shm.red_mask; current->format->Gmask = this->hidden->shm.green_mask; current->format->Bmask = this->hidden->shm.blue_mask; current->format->Amask = this->hidden->shm.alpha_mask; current->format->Rshift = this->hidden->shm.red_shift; current->format->Gshift = this->hidden->shm.green_shift; current->format->Bshift = this->hidden->shm.blue_shift; current->format->Ashift = this->hidden->shm.alpha_shift; current->format->Rloss = 8 - this->hidden->shm.red_length; current->format->Gloss = 8 - this->hidden->shm.green_length; current->format->Bloss = 8 - this->hidden->shm.blue_length; current->format->Aloss = 8 - this->hidden->shm.alpha_length; /* Draw the app */ pgUpdate(); /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int PG_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void PG_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int PG_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { int i; for (i = 0; i < numrects; i++) { if (rects[i].w <= 0 || rects[i].h <= 0) continue; /* Schedule an incremental update for this rectangle, using * the canvas gropnodes we've loaded beforehand. */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, rects[i].x, rects[i].y, rects[i].w, rects[i].h); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, rects[i].x, rects[i].y, rects[i].w, rects[i].h); /* Go perform the update */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0); pgSubUpdate(this->hidden->wCanvas); } } int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { /* do nothing of note. */ return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void PG_VideoQuit(_THIS) { if (this->screen->pixels != NULL) { shmdt(this->screen->pixels); this->screen->pixels = NULL; pgDelete(this->hidden->bitmap); } pgDelete(this->hidden->wCanvas); pgDelete(this->hidden->wApp); } void PG_SetCaption(_THIS, const char *title, const char *icon) { if (title != NULL) pgReplaceText(this->hidden->wApp, title); pgUpdate(); } /* FIXME: The cursor stuff isn't implemented yet! */ WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { static WMcursor dummy; return &dummy; } void PG_FreeWMCursor (_THIS, WMcursor * cursor) { } void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { } int PG_ShowWMCursor (_THIS, WMcursor * cursor) { return 1; }