Mercurial > sdl-ios-xcode
view src/video/SDL_yuvfuncs.h @ 3908:6e41f5d80198 SDL-1.2
Actually, this is dumb, just simplify this for now.
(But what if this finds the wrong symbol? We really should make this a
./configure test and only do one dlsym or the other depending on the
platform...)
Reference Bugzilla #354.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 03 Feb 2007 08:17:12 +0000 |
parents | 51038e80ae59 |
children | 782fd950bd46 a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the definition of the YUV video surface function structure */ #include "SDL_video.h" #include "SDL_sysvideo.h" #ifndef _THIS #define _THIS SDL_VideoDevice *_this #endif struct private_yuvhwfuncs { int (*Lock)(_THIS, SDL_Overlay *overlay); void (*Unlock)(_THIS, SDL_Overlay *overlay); int (*Display)(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); void (*FreeHW)(_THIS, SDL_Overlay *overlay); };