Mercurial > sdl-ios-xcode
view docs/man3/SDL_MouseMotionEvent.3 @ 3908:6e41f5d80198 SDL-1.2
Actually, this is dumb, just simplify this for now.
(But what if this finds the wrong symbol? We really should make this a
./configure test and only do one dlsym or the other depending on the
platform...)
Reference Bugzilla #354.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 03 Feb 2007 08:17:12 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_MouseMotionEvent\- Mouse motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_MOUSEMOTION\fP .TP 20 \fBstate\fR The current button state .TP 20 \fBx\fR, \fBy\fR The X/Y coordinates of the mouse .TP 20 \fBxrel\fR, \fByrel\fR Relative motion in the X/Y direction .SH "DESCRIPTION" .PP \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. .PP Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. .PP If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59