view docs/man3/SDL_CreateYUVOverlay.3 @ 3908:6e41f5d80198 SDL-1.2

Actually, this is dumb, just simplify this for now. (But what if this finds the wrong symbol? We really should make this a ./configure test and only do one dlsym or the other depending on the platform...) Reference Bugzilla #354. --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 03 Feb 2007 08:17:12 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateYUVOverlay\- Create a YUV video overlay
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&.
.PP
The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01