Mercurial > sdl-ios-xcode
view docs/man3/SDL_Color.3 @ 3908:6e41f5d80198 SDL-1.2
Actually, this is dumb, just simplify this for now.
(But what if this finds the wrong symbol? We really should make this a
./configure test and only do one dlsym or the other depending on the
platform...)
Reference Bugzilla #354.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 03 Feb 2007 08:17:12 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Color\- Format independent color description .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBr\fR Red intensity .TP 20 \fBg\fR Green intensity .TP 20 \fBb\fR Blue intensity .TP 20 \fBunused\fR Unused .SH "DESCRIPTION" .PP \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01