Mercurial > sdl-ios-xcode
view docs/html/sdlunlocksurface.html @ 3908:6e41f5d80198 SDL-1.2
Actually, this is dumb, just simplify this for now.
(But what if this finds the wrong symbol? We really should make this a
./configure test and only do one dlsym or the other depending on the
platform...)
Reference Bugzilla #354.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 03 Feb 2007 08:17:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_UnlockSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_LockSurface" HREF="sdllocksurface.html"><LINK REL="NEXT" TITLE="SDL_LoadBMP" HREF="sdlloadbmp.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdllocksurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlloadbmp.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLUNLOCKSURFACE" ></A >SDL_UnlockSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1962" ></A ><H2 >Name</H2 >SDL_UnlockSurface -- Unlocks a previously locked surface.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1965" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1966" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_UnlockSurface</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1972" ></A ><H2 >Description</H2 ><P >Surfaces that were previously locked using <TT CLASS="FUNCTION" >SDL_LockSurface</TT > must be unlocked with <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT >. Surfaces should be unlocked as soon as possible.</P ><P >It should be noted that since 1.1.8, surface locks are recursive. See <A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1980" ></A ><H2 >See Also</H2 ><P ><A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdllocksurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlloadbmp.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_LockSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_LoadBMP</TD ></TR ></TABLE ></DIV ></BODY ></HTML >