view docs/html/sdlrect.html @ 3908:6e41f5d80198 SDL-1.2

Actually, this is dumb, just simplify this for now. (But what if this finds the wrong symbol? We really should make this a ./configure test and only do one dlsym or the other depending on the platform...) Reference Bugzilla #354. --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 03 Feb 2007 08:17:12 +0000
parents 355632dca928
children
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><H1
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>SDL_Rect</H1
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><A
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
><DIV
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><A
NAME="AEN3049"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
></DIV
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>Structure Data</H2
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><TT
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><I
>x, y</I
></TT
></TD
><TD
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>Position of the upper-left corner of the rectangle</TD
></TR
><TR
><TD
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><TT
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><I
>w, h</I
></TT
></TD
><TD
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>The width and height of the rectangle</TD
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><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
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>SDL_BlitSurface</TT
></A
>,
<A
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><TT
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>SDL_UpdateRect</TT
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