Mercurial > sdl-ios-xcode
view src/video/SDL_blit.c @ 2253:6d99edd791bf
Added notes on the next steps for SDL 1.3
Moved fill and copy routines to their own files.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Aug 2007 21:43:19 +0000 |
parents | e1d228456537 |
children | 79e00f5561f4 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_copy.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES #define MMX_ASMBLIT #endif #if defined(MMX_ASMBLIT) #include "SDL_cpuinfo.h" #include "mmx.h" #endif /* The general purpose software blit routine */ static int SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { int okay; int src_locked; int dst_locked; /* Everything is okay at the beginning... */ okay = 1; /* Lock the destination if it's in hardware */ dst_locked = 0; if (SDL_MUSTLOCK(dst)) { if (SDL_LockSurface(dst) < 0) { okay = 0; } else { dst_locked = 1; } } /* Lock the source if it's in hardware */ src_locked = 0; if (SDL_MUSTLOCK(src)) { if (SDL_LockSurface(src) < 0) { okay = 0; } else { src_locked = 1; } } /* Set up source and destination buffer pointers, and BLIT! */ if (okay && srcrect->w && srcrect->h) { SDL_BlitInfo info; SDL_loblit RunBlit; /* Set up the blit information */ info.s_pixels = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * src->format->BytesPerPixel; info.s_width = srcrect->w; info.s_height = srcrect->h; info.s_skip = src->pitch - info.s_width * src->format->BytesPerPixel; info.d_pixels = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * dst->format->BytesPerPixel; info.d_width = dstrect->w; info.d_height = dstrect->h; info.d_skip = dst->pitch - info.d_width * dst->format->BytesPerPixel; info.aux_data = src->map->sw_data->aux_data; info.src = src->format; info.table = src->map->table; info.dst = dst->format; RunBlit = src->map->sw_data->blit; /* Run the actual software blit */ RunBlit(&info); } /* We need to unlock the surfaces if they're locked */ if (dst_locked) { SDL_UnlockSurface(dst); } if (src_locked) { SDL_UnlockSurface(src); } /* Blit is done! */ return (okay ? 0 : -1); } #ifdef __MACOSX__ #include <sys/sysctl.h> static SDL_bool SDL_UseAltivecPrefetch() { const char key[] = "hw.l3cachesize"; u_int64_t result = 0; size_t typeSize = sizeof(result); if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { return SDL_TRUE; } else { return SDL_FALSE; } } #else static SDL_bool SDL_UseAltivecPrefetch() { /* Just guess G4 */ return SDL_TRUE; } #endif /* __MACOSX__ */ static SDL_loblit SDL_ChooseBlitFunc(SDL_BlitEntry * entries, int count) { int i; static Uint32 features = 0xffffffff; if (features == 0xffffffff) { const char *override = SDL_getenv("SDL_BLIT_FEATURES"); features = SDL_BLIT_ANY; /* Allow an override for testing .. */ if (override) { SDL_sscanf(override, "%u", &features); } else { if (SDL_HasMMX()) { features |= SDL_BLIT_MMX; } if (SDL_HasSSE()) { features |= SDL_BLIT_SSE; } if (SDL_HasAltiVec()) { if (SDL_UseAltivecPrefetch()) { features |= SDL_BLIT_ALTIVEC_PREFETCH; } else { features |= SDL_BLIT_ALTIVEC_NOPREFETCH; } } } } for (i = count; i > 0; --i) { if (features & entries[i].features) { return entries[i].blit; } } return entries[0].blit; } /* Figure out which of many blit routines to set up on a surface */ int SDL_CalculateBlit(SDL_Surface * surface) { int blit_index; /* Clean everything out to start */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); } surface->map->sw_blit = NULL; /* Get the blit function index, based on surface mode */ /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */ blit_index = 0; blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0; if (surface->flags & SDL_SRCALPHA && (surface->format->alpha != SDL_ALPHA_OPAQUE || surface->format->Amask)) { blit_index |= 2; } /* Check for special "identity" case -- copy blit */ if (surface->map->identity && blit_index == 0) { /* Handle overlapping blits on the same surface */ if (surface == surface->map->dst) { surface->map->sw_data->blit = SDL_BlitCopyOverlap; } else { surface->map->sw_data->blit = SDL_BlitCopy; } } else { if (surface->format->BitsPerPixel < 8) { surface->map->sw_data->blit = SDL_CalculateBlit0(surface, blit_index); } else { switch (surface->format->BytesPerPixel) { case 1: surface->map->sw_data->blit = SDL_CalculateBlit1(surface, blit_index); break; case 2: case 3: case 4: surface->map->sw_data->blit = SDL_CalculateBlitN(surface, blit_index); break; default: surface->map->sw_data->blit = NULL; break; } } } /* Make sure we have a blit function */ if (surface->map->sw_data->blit == NULL) { SDL_InvalidateMap(surface->map); SDL_SetError("Blit combination not supported"); return (-1); } /* Choose software blitting function */ if (surface->flags & SDL_RLEACCELOK) { if (surface->map->identity && (blit_index == 1 || (blit_index == 3 && !surface->format->Amask))) { if (SDL_RLESurface(surface) == 0) surface->map->sw_blit = SDL_RLEBlit; } else if (blit_index == 2 && surface->format->Amask) { if (SDL_RLESurface(surface) == 0) surface->map->sw_blit = SDL_RLEAlphaBlit; } } if (surface->map->sw_blit == NULL) { surface->map->sw_blit = SDL_SoftBlit; } return (0); } /* vi: set ts=4 sw=4 expandtab: */