Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3modes.c @ 5080:6d94060d16a9
Fixed bug #1011
Daniel Ellis 2010-06-25 15:20:31 PDT
SDL based applications sometimes display the wrong application name in the
Sound Preferences dialog when using pulseaudio.
I can see from the code that the SDL pulse module is initiating a new pulse
audio context and passing an application name using the function
get_progname().
The get_progname() function returns the name of the current process. However,
the process name is often not a suitable name to use. For example, the OpenShot
video editor is a python application, and so "python" is displayed in the Sound
Preferences window (see Bug #596504), when it should be displaying "OpenShot".
PulseAudio allows applications to specify the application name, either at the
time the context is created (as SDL does currently), or by special environment
variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no
name is specified, then pulseaudio will determine the name based on the
process.
If you specify the application name when initiating the pulseaudio context,
then that will override any application name specified using an environment
variable.
As libsdl is a library, I believe the solution is for libsdl to not specify any
application name when initiating a pulseaudio context, which will enable
applications to specify the application name using environment variables. In
the case that the applications do not specify anything, pulseaudio will fall
back to using the process name anyway.
The attached patch removes the get_progname() function and passes NULL as the
application name when creating the pulseaudio context, which fixes the issue.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:55:04 -0800 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_ps3video.h" void PS3_InitModes(_THIS) { deprintf(1, "+PS3_InitModes()\n"); SDL_VideoDisplay display; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DisplayMode mode; PS3_DisplayModeData *modedata; unsigned long vid = 0; modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata)); if (!modedata) { return; } /* Setting up the DisplayMode based on current settings */ struct ps3fb_ioctl_res res; if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) { SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO"); } mode.format = SDL_PIXELFORMAT_RGB888; mode.refresh_rate = 0; mode.w = res.xres; mode.h = res.yres; /* Setting up driver specific mode data, * Get the current ps3 specific videmode number */ if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) { SDL_SetError("Can't get PS3FB_IOCTL_GETMODE"); } deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid); modedata->mode = vid; mode.driverdata = modedata; /* Set display's videomode and add it */ SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; SDL_AddVideoDisplay(&display); deprintf(1, "-PS3_InitModes()\n"); } /* DisplayModes available on the PS3 */ static SDL_DisplayMode ps3fb_modedb[] = { /* VESA */ {SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA {SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA {SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA /* Native resolutions (progressive, "fullscreen") */ {SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p {SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p {SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p }; /* PS3 videomode number according to ps3fb_modedb */ static PS3_DisplayModeData ps3fb_data[] = { {11}, {12}, {13}, {130}, {131}, {133}, }; void PS3_GetDisplayModes(_THIS, SDL_VideoDisplay * display) { deprintf(1, "+PS3_GetDisplayModes()\n"); SDL_DisplayMode mode; unsigned int nummodes; nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode); int n; for (n=0; n<nummodes; ++n) { /* Get driver specific mode data */ ps3fb_modedb[n].driverdata = &ps3fb_data[n]; /* Add DisplayMode to list */ deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h); SDL_AddDisplayMode(display, &ps3fb_modedb[n]); } deprintf(1, "-PS3_GetDisplayModes()\n"); } int PS3_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { deprintf(1, "+PS3_SetDisplayMode()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata; /* Set the new DisplayMode */ deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode); if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) { deprintf(2, "Could not set PS3FB_MODE\n"); SDL_SetError("Could not set PS3FB_MODE\n"); return -1; } deprintf(1, "-PS3_SetDisplayMode()\n"); return 0; } void PS3_QuitModes(_THIS) { deprintf(1, "+PS3_QuitModes()\n"); /* There was no mem allocated for driverdata */ int i, j; for (i = 0; i < SDL_GetNumVideoDisplays(); ++i) { SDL_VideoDisplay *display = SDL_GetVideoDisplay(i); for (j = display->num_display_modes; j--;) { display->display_modes[j].driverdata = NULL; } } deprintf(1, "-PS3_QuitModes()\n"); } /* vi: set ts=4 sw=4 expandtab: */