view src/video/directfb/SDL_DirectFB_video.c @ 5080:6d94060d16a9

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents b196d2758026
children 164f20ba08eb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    SDL1.3 implementation by couriersud@arcor.de
	
*/


#include "SDL_config.h"

/* DirectFB video driver implementation.
*/

#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>

#include <directfb.h>
#include <directfb_version.h>
#include <directfb_strings.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_events.h"
#include "SDL_DirectFB_render.h"
#include "SDL_DirectFB_mouse.h"

#include "SDL_DirectFB_dyn.h"

/* Initialization/Query functions */
static int DirectFB_VideoInit(_THIS);
static void DirectFB_VideoQuit(_THIS);

static int DirectFB_Available(void);
static SDL_VideoDevice *DirectFB_CreateDevice(int devindex);

VideoBootStrap DirectFB_bootstrap = {
    "directfb", "DirectFB",
    DirectFB_Available, DirectFB_CreateDevice
};

/* DirectFB driver bootstrap functions */

static int
DirectFB_Available(void)
{
    if (!SDL_DirectFB_LoadLibrary())
        return 0;
    SDL_DirectFB_UnLoadLibrary();
    return 1;
}

static void
DirectFB_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_DirectFB_UnLoadLibrary();
    SDL_DFB_FREE(device->driverdata);
    SDL_DFB_FREE(device);
}

static SDL_VideoDevice *
DirectFB_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;

    if (!SDL_DirectFB_LoadLibrary())
        return NULL;

    /* Initialize all variables that we clean on shutdown */
    SDL_DFB_CALLOC(device, 1, sizeof(SDL_VideoDevice));

    /* Set the function pointers */

    /* Set the function pointers */
    device->VideoInit = DirectFB_VideoInit;
    device->VideoQuit = DirectFB_VideoQuit;
    device->GetDisplayModes = DirectFB_GetDisplayModes;
    device->SetDisplayMode = DirectFB_SetDisplayMode;
    device->PumpEvents = DirectFB_PumpEventsWindow;
    device->CreateWindow = DirectFB_CreateWindow;
    device->CreateWindowFrom = DirectFB_CreateWindowFrom;
    device->SetWindowTitle = DirectFB_SetWindowTitle;
    device->SetWindowIcon = DirectFB_SetWindowIcon;
    device->SetWindowPosition = DirectFB_SetWindowPosition;
    device->SetWindowSize = DirectFB_SetWindowSize;
    device->ShowWindow = DirectFB_ShowWindow;
    device->HideWindow = DirectFB_HideWindow;
    device->RaiseWindow = DirectFB_RaiseWindow;
    device->MaximizeWindow = DirectFB_MaximizeWindow;
    device->MinimizeWindow = DirectFB_MinimizeWindow;
    device->RestoreWindow = DirectFB_RestoreWindow;
    device->SetWindowGrab = DirectFB_SetWindowGrab;
    device->DestroyWindow = DirectFB_DestroyWindow;
    device->GetWindowWMInfo = DirectFB_GetWindowWMInfo;

#if SDL_DIRECTFB_OPENGL
    device->GL_LoadLibrary = DirectFB_GL_LoadLibrary;
    device->GL_GetProcAddress = DirectFB_GL_GetProcAddress;
    device->GL_MakeCurrent = DirectFB_GL_MakeCurrent;

    device->GL_CreateContext = DirectFB_GL_CreateContext;
    device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval;
    device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval;
    device->GL_SwapWindow = DirectFB_GL_SwapWindow;
    device->GL_DeleteContext = DirectFB_GL_DeleteContext;

#endif

    device->free = DirectFB_DeleteDevice;
	fprintf(LOG_CHANNEL, "Device setup %p!!\n", device->ShowWindow);
    return device;
  error:
    if (device)
        free(device);
    return (0);
}

static const DirectFBSurfaceDrawingFlagsNames(drawing_flags);
static const DirectFBSurfaceBlittingFlagsNames(blitting_flags);
static const DirectFBAccelerationMaskNames(acceleration_mask);

static void
DirectFB_DeviceInformation(IDirectFB * dfb)
{
    DFBGraphicsDeviceDescription desc;
    int n;

    dfb->GetDeviceDescription(dfb, &desc);

    fprintf(LOG_CHANNEL, "DirectFB Device Information\n");
    fprintf(LOG_CHANNEL, "===========================\n");
    fprintf(LOG_CHANNEL, "Name:           %s\n", desc.name);
    fprintf(LOG_CHANNEL, "Vendor:         %s\n", desc.vendor);
    fprintf(LOG_CHANNEL, "Driver Name:    %s\n", desc.driver.name);
    fprintf(LOG_CHANNEL, "Driver Vendor:  %s\n", desc.driver.vendor);
    fprintf(LOG_CHANNEL, "Driver Version: %d.%d\n", desc.driver.major,
            desc.driver.minor);

    fprintf(LOG_CHANNEL, "\nVideo memoory:  %d\n", desc.video_memory);

    fprintf(LOG_CHANNEL, "\nBlitting flags:\n");
    for (n = 0; blitting_flags[n].flag; n++) {
        if (desc.blitting_flags & blitting_flags[n].flag)
            fprintf(LOG_CHANNEL, "    %s\n", blitting_flags[n].name);
    }

    fprintf(LOG_CHANNEL, "\nDrawing flags:\n");
    for (n = 0; drawing_flags[n].flag; n++) {
        if (desc.drawing_flags & drawing_flags[n].flag)
            fprintf(LOG_CHANNEL, "    %s\n", drawing_flags[n].name);
    }


    fprintf(LOG_CHANNEL, "\nAcceleration flags:\n");
    for (n = 0; acceleration_mask[n].mask; n++) {
        if (desc.acceleration_mask & acceleration_mask[n].mask)
            fprintf(LOG_CHANNEL, "    %s\n", acceleration_mask[n].name);
    }


}

static int
DirectFB_VideoInit(_THIS)
{
    IDirectFB *dfb = NULL;
    DFB_DeviceData *devdata = NULL;
    char *stemp;
    DFBResult ret;

    SDL_DFB_CALLOC(devdata, 1, sizeof(*devdata));

    SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL));

    /* avoid switching to the framebuffer when we
     * are running X11 */
    stemp = SDL_getenv(DFBENV_USE_X11_CHECK);
    if (stemp)
        ret = atoi(stemp);
    else
        ret = 1;

    if (ret) {
        if (SDL_getenv("DISPLAY"))
            DirectFBSetOption("system", "x11");
        else
            DirectFBSetOption("disable-module", "x11input");
    }

	/* FIXME: Reenable as default once multi kbd/mouse interface is sorted out */
	devdata->use_linux_input = 0;       /* default: on */
    stemp = SDL_getenv(DFBENV_USE_LINUX_INPUT);
    if (stemp)
        devdata->use_linux_input = atoi(stemp);

    if (!devdata->use_linux_input)
        DirectFBSetOption("disable-module", "linux_input");

    SDL_DFB_CHECKERR(DirectFBCreate(&dfb));

    DirectFB_DeviceInformation(dfb);
    devdata->use_yuv_underlays = 0;     /* default: off */
    stemp = SDL_getenv(DFBENV_USE_YUV_UNDERLAY);
    if (stemp)
        devdata->use_yuv_underlays = atoi(stemp);


    /* Create global Eventbuffer for axis events */
    if (devdata->use_linux_input) {
        SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL,
                                                     DFB_TRUE,
                                                     &devdata->events));
    } else {
        SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES
                                                     /*DICAPS_ALL */ ,
                                                     DFB_TRUE,
                                                     &devdata->events));
    }

    devdata->initialized = 1;

    /* simple window manager support */
    stemp = SDL_getenv(DFBENV_USE_WM);
    if (stemp)
        devdata->has_own_wm = atoi(stemp);
    else
        devdata->has_own_wm = 0;

    devdata->dfb = dfb;
    devdata->firstwin = NULL;
    devdata->grabbed_window = NULL;

    _this->driverdata = devdata;

    DirectFB_InitModes(_this);

#if SDL_DIRECTFB_OPENGL
    DirectFB_GL_Initialize(_this);
#endif

    DirectFB_AddRenderDriver(_this);
    DirectFB_InitMouse(_this);
    DirectFB_InitKeyboard(_this);

    return 0;


  error:
    SDL_DFB_FREE(devdata);
    SDL_DFB_RELEASE(dfb);
    return -1;
}

static void
DirectFB_VideoQuit(_THIS)
{
    DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata;

    DirectFB_QuitModes(_this);
    DirectFB_QuitKeyboard(_this);
    DirectFB_QuitMouse(_this);

    SDL_DFB_RELEASE(devdata->events);
    SDL_DFB_RELEASE(devdata->dfb);

#if SDL_DIRECTFB_OPENGL
    DirectFB_GL_Shutdown(_this);
#endif

    devdata->initialized = 0;
}