view src/video/cocoa/SDL_cocoawindow.m @ 5080:6d94060d16a9

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents 7b1d35d98294
children 69d9db65f248
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"

static __inline__ void ConvertNSRect(NSRect *r)
{
    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}

@implementation Cocoa_WindowListener

- (void)listen:(SDL_WindowData *)data
{
    NSNotificationCenter *center;

    _data = data;

    center = [NSNotificationCenter defaultCenter];

    [_data->nswindow setNextResponder:self];
    if ([_data->nswindow delegate] != nil) {
        [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow];
    } else {
        [_data->nswindow setDelegate:self];
    }
    [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
    [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];

    [_data->nswindow setAcceptsMouseMovedEvents:YES];
    [[_data->nswindow contentView] setAcceptsTouchEvents:YES];
}

- (void)close
{
    NSNotificationCenter *center;

    center = [NSNotificationCenter defaultCenter];

    [_data->nswindow setNextResponder:nil];
    if ([_data->nswindow delegate] != self) {
        [center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
        [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow];
    } else {
        [_data->nswindow setDelegate:nil];
    }
    [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
    [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
}

- (BOOL)windowShouldClose:(id)sender
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
    return NO;
}

- (void)windowDidExpose:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}

- (void)windowDidMove:(NSNotification *)aNotification
{
    int x, y;
    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
    ConvertNSRect(&rect);
    x = (int)rect.origin.x;
    y = (int)rect.origin.y;
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
}

- (void)windowDidResize:(NSNotification *)aNotification
{
    int w, h;
    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
    w = (int)rect.size.width;
    h = (int)rect.size.height;
    Cocoa_ResizeWindowShape(_data->window);
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}

- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}

- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}

- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
    /* We're going to get keyboard events, since we're key. */
    SDL_SetKeyboardFocus(_data->window);

    /* Check to see if someone updated the clipboard */
    Cocoa_CheckClipboardUpdate(_data->videodata);
}

- (void)windowDidResignKey:(NSNotification *)aNotification
{
    /* Some other window will get mouse events, since we're not key. */
    if (SDL_GetMouseFocus() == _data->window) {
        SDL_SetMouseFocus(NULL);
    }

    /* Some other window will get keyboard events, since we're not key. */
    if (SDL_GetKeyboardFocus() == _data->window) {
        SDL_SetKeyboardFocus(NULL);
    }
}

- (void)windowDidHide:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}

- (void)windowDidUnhide:(NSNotification *)aNotification
{
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
}

- (void)mouseDown:(NSEvent *)theEvent
{
    int button;

    switch ([theEvent buttonNumber]) {
    case 0:
        button = SDL_BUTTON_LEFT;
        break;
    case 1:
        button = SDL_BUTTON_RIGHT;
        break;
    case 2:
        button = SDL_BUTTON_MIDDLE;
        break;
    default:
        button = [theEvent buttonNumber];
        break;
    }
    SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
}

- (void)rightMouseDown:(NSEvent *)theEvent
{
    [self mouseDown:theEvent];
}

- (void)otherMouseDown:(NSEvent *)theEvent
{
    [self mouseDown:theEvent];
}

- (void)mouseUp:(NSEvent *)theEvent
{
    int button;

    switch ([theEvent buttonNumber]) {
    case 0:
        button = SDL_BUTTON_LEFT;
        break;
    case 1:
        button = SDL_BUTTON_RIGHT;
        break;
    case 2:
        button = SDL_BUTTON_MIDDLE;
        break;
    default:
        button = [theEvent buttonNumber];
        break;
    }
    SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
}

- (void)rightMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
}

- (void)otherMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
}

- (void)mouseMoved:(NSEvent *)theEvent
{
    SDL_Window *window = _data->window;
    NSPoint point;

    point = [theEvent locationInWindow];
    point.y = window->h - point.y;
    if ( point.x < 0 || point.x >= window->w ||
         point.y < 0 || point.y >= window->h ) {
        if (SDL_GetMouseFocus() == window) {
            SDL_SetMouseFocus(NULL);
        }
    } else {
        SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
    }
}

- (void)mouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)rightMouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)otherMouseDragged:(NSEvent *)theEvent
{
    [self mouseMoved:theEvent];
}

- (void)scrollWheel:(NSEvent *)theEvent
{
    float x = [theEvent deltaX];
    float y = [theEvent deltaY];

    if (x > 0) {
        x += 0.9f;
    } else if (x < 0) {
        x -= 0.9f;
    }
    if (y > 0) {
        y += 0.9f;
    } else if (y < 0) {
        y -= 0.9f;
    }
    SDL_SendMouseWheel(_data->window, (int)x, (int)y);
}

- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
}

- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
}

- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
}

- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
}

- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
{
    NSSet *touches = 0;
    NSEnumerator *enumerator;
    NSTouch *touch;

    switch (type) {
        case COCOA_TOUCH_DOWN:
            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
            break;
        case COCOA_TOUCH_UP:
        case COCOA_TOUCH_CANCELLED:
            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
            break;
        case COCOA_TOUCH_MOVE:
            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
            break;
    }

    enumerator = [touches objectEnumerator];
    touch = (NSTouch*)[enumerator nextObject];
    while (touch) {
        SDL_TouchID touchId = (SDL_TouchID)[touch device];
        if (!SDL_GetTouch(touchId)) {
            SDL_Touch touch;

            touch.id = touchId;
            touch.x_min = 0;
            touch.x_max = 1;
            touch.native_xres = touch.x_max - touch.x_min;
            touch.y_min = 0;
            touch.y_max = 1;
            touch.native_yres = touch.y_max - touch.y_min;
            touch.pressure_min = 0;
            touch.pressure_max = 1;
            touch.native_pressureres = touch.pressure_max - touch.pressure_min;
            
            if (SDL_AddTouch(&touch, "") < 0) {
                return;
            }
        } 

        SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
        float x = [touch normalizedPosition].x;
        float y = [touch normalizedPosition].y;
	/* Make the origin the upper left instead of the lower left */
	y = 1.0f - y;

        switch (type) {
        case COCOA_TOUCH_DOWN:
            SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
            break;
        case COCOA_TOUCH_UP:
        case COCOA_TOUCH_CANCELLED:
            SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
            break;
        case COCOA_TOUCH_MOVE:
            SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
            break;
        }
        
        touch = (NSTouch*)[enumerator nextObject];
    }
}

@end

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
    return YES;
}

- (BOOL)canBecomeMainWindow
{
    return YES;
}
@end

static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
    NSAutoreleasePool *pool;
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
    SDL_VideoDisplay *display = window->display;
    SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
    SDL_WindowData *data;

    /* Allocate the window data */
    data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }
    data->window = window;
    data->nswindow = nswindow;
    data->created = created;
    data->display = displaydata->display;
    data->videodata = videodata;

    pool = [[NSAutoreleasePool alloc] init];

    /* Create an event listener for the window */
    data->listener = [[Cocoa_WindowListener alloc] init];
    [data->listener listen:data];

    /* Fill in the SDL window with the window data */
    {
        SDL_Rect bounds;
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
        ConvertNSRect(&rect);
        Cocoa_GetDisplayBounds(_this, display, &bounds);
        window->x = (int)rect.origin.x - bounds.x;
        window->y = (int)rect.origin.y - bounds.y;
        window->w = (int)rect.size.width;
        window->h = (int)rect.size.height;
    }
    if ([nswindow isVisible]) {
        window->flags |= SDL_WINDOW_SHOWN;
    } else {
        window->flags &= ~SDL_WINDOW_SHOWN;
    }
    {
        unsigned int style = [nswindow styleMask];

        if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) {
            window->flags |= SDL_WINDOW_BORDERLESS;
        } else {
            window->flags &= ~SDL_WINDOW_BORDERLESS;
        }
        if (style & NSResizableWindowMask) {
            window->flags |= SDL_WINDOW_RESIZABLE;
        } else {
            window->flags &= ~SDL_WINDOW_RESIZABLE;
        }
    }
    if ([nswindow isZoomed]) {
        window->flags |= SDL_WINDOW_MAXIMIZED;
    } else {
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
    }
    if ([nswindow isMiniaturized]) {
        window->flags |= SDL_WINDOW_MINIMIZED;
    } else {
        window->flags &= ~SDL_WINDOW_MINIMIZED;
    }
    if ([nswindow isKeyWindow]) {
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
        SDL_SetKeyboardFocus(data->window);

        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
            /* FIXME */
        }
    }

    /* All done! */
    [pool release];
    window->driverdata = data;
    return 0;
}

int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow;
    SDL_VideoDisplay *display = window->display;
    NSRect rect;
    SDL_Rect bounds;
    unsigned int style;

    Cocoa_GetDisplayBounds(_this, display, &bounds);
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->x == SDL_WINDOWPOS_CENTERED) {
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        rect.origin.x = bounds.x;
    } else {
        rect.origin.x = bounds.x + window->x;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->y == SDL_WINDOWPOS_CENTERED) {
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        rect.origin.y = bounds.y;
    } else {
        rect.origin.y = bounds.y + window->y;
    }
    rect.size.width = window->w;
    rect.size.height = window->h;
    ConvertNSRect(&rect);

    if (window->flags & SDL_WINDOW_BORDERLESS) {
        style = NSBorderlessWindowMask;
    } else {
        style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
    }
    if (window->flags & SDL_WINDOW_RESIZABLE) {
        style |= NSResizableWindowMask;
    }

    /* Figure out which screen to place this window */
    NSArray *screens = [NSScreen screens];
    NSScreen *screen = nil;
    NSScreen *candidate;
    int i, count = [screens count];
    for (i = 0; i < count; ++i) {
        candidate = [screens objectAtIndex:i];
        NSRect screenRect = [candidate frame];
        if (rect.origin.x >= screenRect.origin.x &&
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
            rect.origin.y >= screenRect.origin.y &&
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
            screen = candidate;
            rect.origin.x -= screenRect.origin.x;
            rect.origin.y -= screenRect.origin.y;
        }
    }
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen];

    [pool release];

    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
        [nswindow release];
        return -1;
    }
    return 0;
}

int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    NSAutoreleasePool *pool;
    NSWindow *nswindow = (NSWindow *) data;
    NSString *title;

    pool = [[NSAutoreleasePool alloc] init];

    /* Query the title from the existing window */
    title = [nswindow title];
    if (title) {
        window->title = SDL_strdup([title UTF8String]);
    }

    [pool release];

    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}

void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
    NSString *string;

    if(window->title) {
        string = [[NSString alloc] initWithUTF8String:window->title];
    } else {
        string = [[NSString alloc] init];
    }
    [nswindow setTitle:string];
    [string release];

    [pool release];
}

void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
    SDL_VideoDisplay *display = window->display;
    NSRect rect;
    SDL_Rect bounds;

    Cocoa_GetDisplayBounds(_this, display, &bounds);
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->x == SDL_WINDOWPOS_CENTERED) {
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
    } else {
        rect.origin.x = bounds.x + window->x;
    }
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
        || window->y == SDL_WINDOWPOS_CENTERED) {
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
    } else {
        rect.origin.y = bounds.y + window->y;
    }
    rect.size.width = window->w;
    rect.size.height = window->h;
    ConvertNSRect(&rect);
    rect = [nswindow frameRectForContentRect:rect];
    [nswindow setFrameOrigin:rect.origin];
    [pool release];
}

void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
    NSSize size;

    size.width = window->w;
    size.height = window->h;
    [nswindow setContentSize:size];
    [pool release];
}

void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    if (![nswindow isMiniaturized]) {
        [nswindow makeKeyAndOrderFront:nil];
    }
    [pool release];
}

void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow orderOut:nil];
    [pool release];
}

void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow makeKeyAndOrderFront:nil];
    [pool release];
}

void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow zoom:nil];
    [pool release];
}

void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    [nswindow miniaturize:nil];
    [pool release];
}

void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    if ([nswindow isMiniaturized]) {
        [nswindow deminiaturize:nil];
    } else if ([nswindow isZoomed]) {
        [nswindow zoom:nil];
    }
    [pool release];
}

void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
{
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
        /* FIXME: Grab mouse */
    } else {
        /* FIXME: Release mouse */
    }
}

void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;

    if (data) {
        [data->listener close];
        [data->listener release];
        if (data->created) {
            [data->nswindow close];
        }
        SDL_free(data);
    }
    [pool release];
}

SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
    //NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;

    if (info->version.major <= SDL_MAJOR_VERSION) {
        //info->window = nswindow;
        return SDL_TRUE;
    } else {
        SDL_SetError("Application not compiled with SDL %d.%d\n",
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
        return SDL_FALSE;
    }
}

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