Mercurial > sdl-ios-xcode
view src/events/scancodes_darwin.h @ 5080:6d94060d16a9
Fixed bug #1011
Daniel Ellis 2010-06-25 15:20:31 PDT
SDL based applications sometimes display the wrong application name in the
Sound Preferences dialog when using pulseaudio.
I can see from the code that the SDL pulse module is initiating a new pulse
audio context and passing an application name using the function
get_progname().
The get_progname() function returns the name of the current process. However,
the process name is often not a suitable name to use. For example, the OpenShot
video editor is a python application, and so "python" is displayed in the Sound
Preferences window (see Bug #596504), when it should be displaying "OpenShot".
PulseAudio allows applications to specify the application name, either at the
time the context is created (as SDL does currently), or by special environment
variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no
name is specified, then pulseaudio will determine the name based on the
process.
If you specify the application name when initiating the pulseaudio context,
then that will override any application name specified using an environment
variable.
As libsdl is a library, I believe the solution is for libsdl to not specify any
application name when initiating a pulseaudio context, which will enable
applications to specify the application name using environment variables. In
the case that the applications do not specify anything, pulseaudio will fall
back to using the process name anyway.
The attached patch removes the get_progname() function and passes NULL as the
application name when creating the pulseaudio context, which fixes the issue.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:55:04 -0800 |
parents | f7b03b6838cb |
children | 25d4feb7c127 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Mac virtual key code to SDL scancode mapping table Sources: - Inside Macintosh: Text <http://developer.apple.com/documentation/mac/Text/Text-571.html> - Apple USB keyboard driver source <http://darwinsource.opendarwin.org/10.4.6.ppc/IOHIDFamily-172.8/IOHIDFamily/Cosmo_USB2ADB.c> - experimentation on various ADB and USB ISO keyboards and one ADB ANSI keyboard */ /* *INDENT-OFF* */ static const SDL_scancode darwin_scancode_table[] = { /* 0 */ SDL_SCANCODE_A, /* 1 */ SDL_SCANCODE_S, /* 2 */ SDL_SCANCODE_D, /* 3 */ SDL_SCANCODE_F, /* 4 */ SDL_SCANCODE_H, /* 5 */ SDL_SCANCODE_G, /* 6 */ SDL_SCANCODE_Z, /* 7 */ SDL_SCANCODE_X, /* 8 */ SDL_SCANCODE_C, /* 9 */ SDL_SCANCODE_V, /* 10 */ SDL_SCANCODE_NONUSBACKSLASH, /* SDL_SCANCODE_NONUSBACKSLASH on ANSI and JIS keyboards (if this key would exist there), SDL_SCANCODE_GRAVE on ISO. (The USB keyboard driver actually translates these usage codes to different virtual key codes depending on whether the keyboard is ISO/ANSI/JIS. That's why you have to help it identify the keyboard type when you plug in a PC USB keyboard. It's a historical thing - ADB keyboards are wired this way.) */ /* 11 */ SDL_SCANCODE_B, /* 12 */ SDL_SCANCODE_Q, /* 13 */ SDL_SCANCODE_W, /* 14 */ SDL_SCANCODE_E, /* 15 */ SDL_SCANCODE_R, /* 16 */ SDL_SCANCODE_Y, /* 17 */ SDL_SCANCODE_T, /* 18 */ SDL_SCANCODE_1, /* 19 */ SDL_SCANCODE_2, /* 20 */ SDL_SCANCODE_3, /* 21 */ SDL_SCANCODE_4, /* 22 */ SDL_SCANCODE_6, /* 23 */ SDL_SCANCODE_5, /* 24 */ SDL_SCANCODE_EQUALS, /* 25 */ SDL_SCANCODE_9, /* 26 */ SDL_SCANCODE_7, /* 27 */ SDL_SCANCODE_MINUS, /* 28 */ SDL_SCANCODE_8, /* 29 */ SDL_SCANCODE_0, /* 30 */ SDL_SCANCODE_RIGHTBRACKET, /* 31 */ SDL_SCANCODE_O, /* 32 */ SDL_SCANCODE_U, /* 33 */ SDL_SCANCODE_LEFTBRACKET, /* 34 */ SDL_SCANCODE_I, /* 35 */ SDL_SCANCODE_P, /* 36 */ SDL_SCANCODE_RETURN, /* 37 */ SDL_SCANCODE_L, /* 38 */ SDL_SCANCODE_J, /* 39 */ SDL_SCANCODE_APOSTROPHE, /* 40 */ SDL_SCANCODE_K, /* 41 */ SDL_SCANCODE_SEMICOLON, /* 42 */ SDL_SCANCODE_BACKSLASH, /* 43 */ SDL_SCANCODE_COMMA, /* 44 */ SDL_SCANCODE_SLASH, /* 45 */ SDL_SCANCODE_N, /* 46 */ SDL_SCANCODE_M, /* 47 */ SDL_SCANCODE_PERIOD, /* 48 */ SDL_SCANCODE_TAB, /* 49 */ SDL_SCANCODE_SPACE, /* 50 */ SDL_SCANCODE_GRAVE, /* SDL_SCANCODE_GRAVE on ANSI and JIS keyboards, SDL_SCANCODE_NONUSBACKSLASH on ISO (see comment about virtual key code 10 above) */ /* 51 */ SDL_SCANCODE_BACKSPACE, /* 52 */ SDL_SCANCODE_KP_ENTER, /* keyboard enter on portables */ /* 53 */ SDL_SCANCODE_ESCAPE, /* 54 */ SDL_SCANCODE_RGUI, /* 55 */ SDL_SCANCODE_LGUI, /* 56 */ SDL_SCANCODE_LSHIFT, /* 57 */ SDL_SCANCODE_CAPSLOCK, /* 58 */ SDL_SCANCODE_LALT, /* 59 */ SDL_SCANCODE_LCTRL, /* 60 */ SDL_SCANCODE_RSHIFT, /* 61 */ SDL_SCANCODE_RALT, /* 62 */ SDL_SCANCODE_RCTRL, /* 63 */ SDL_SCANCODE_RGUI, /* fn on portables, acts as a hardware-level modifier already, so we don't generate events for it, also XK_Meta_R */ /* 64 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 65 */ SDL_SCANCODE_KP_PERIOD, /* 66 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 67 */ SDL_SCANCODE_KP_MULTIPLY, /* 68 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 69 */ SDL_SCANCODE_KP_PLUS, /* 70 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 71 */ SDL_SCANCODE_NUMLOCKCLEAR, /* 72 */ SDL_SCANCODE_VOLUMEUP, /* 73 */ SDL_SCANCODE_VOLUMEDOWN, /* 74 */ SDL_SCANCODE_MUTE, /* 75 */ SDL_SCANCODE_KP_DIVIDE, /* 76 */ SDL_SCANCODE_KP_ENTER, /* keypad enter on external keyboards, fn-return on portables */ /* 77 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 78 */ SDL_SCANCODE_KP_MINUS, /* 79 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 80 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 81 */ SDL_SCANCODE_KP_EQUALS, /* 82 */ SDL_SCANCODE_KP_0, /* 83 */ SDL_SCANCODE_KP_1, /* 84 */ SDL_SCANCODE_KP_2, /* 85 */ SDL_SCANCODE_KP_3, /* 86 */ SDL_SCANCODE_KP_4, /* 87 */ SDL_SCANCODE_KP_5, /* 88 */ SDL_SCANCODE_KP_6, /* 89 */ SDL_SCANCODE_KP_7, /* 90 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 91 */ SDL_SCANCODE_KP_8, /* 92 */ SDL_SCANCODE_KP_9, /* 93 */ SDL_SCANCODE_INTERNATIONAL3, /* Cosmo_USB2ADB.c says "Yen (JIS)" */ /* 94 */ SDL_SCANCODE_INTERNATIONAL1, /* Cosmo_USB2ADB.c says "Ro (JIS)" */ /* 95 */ SDL_SCANCODE_KP_COMMA, /* Cosmo_USB2ADB.c says ", JIS only" */ /* 96 */ SDL_SCANCODE_F5, /* 97 */ SDL_SCANCODE_F6, /* 98 */ SDL_SCANCODE_F7, /* 99 */ SDL_SCANCODE_F3, /* 100 */ SDL_SCANCODE_F8, /* 101 */ SDL_SCANCODE_F9, /* 102 */ SDL_SCANCODE_LANG2, /* Cosmo_USB2ADB.c says "Eisu" */ /* 103 */ SDL_SCANCODE_F11, /* 104 */ SDL_SCANCODE_LANG1, /* Cosmo_USB2ADB.c says "Kana" */ /* 105 */ SDL_SCANCODE_PRINTSCREEN, /* On ADB keyboards, this key is labeled "F13/print screen". Problem: USB has different usage codes for these two functions. On Apple USB keyboards, the key is labeled "F13" and sends the F13 usage code (SDL_SCANCODE_F13). I decided to use SDL_SCANCODE_PRINTSCREEN here nevertheless since SDL applications are more likely to assume the presence of a print screen key than an F13 key. */ /* 106 */ SDL_SCANCODE_F16, /* 107 */ SDL_SCANCODE_SCROLLLOCK, /* F14/scroll lock, see comment about F13/print screen above */ /* 108 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 109 */ SDL_SCANCODE_F10, /* 110 */ SDL_SCANCODE_APPLICATION, /* windows contextual menu key, fn-enter on portables */ /* 111 */ SDL_SCANCODE_F12, /* 112 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 113 */ SDL_SCANCODE_PAUSE, /* F15/pause, see comment about F13/print screen above */ /* 114 */ SDL_SCANCODE_INSERT, /* the key is actually labeled "help" on Apple keyboards, and works as such in Mac OS, but it sends the "insert" usage code even on Apple USB keyboards */ /* 115 */ SDL_SCANCODE_HOME, /* 116 */ SDL_SCANCODE_PAGEUP, /* 117 */ SDL_SCANCODE_DELETE, /* 118 */ SDL_SCANCODE_F4, /* 119 */ SDL_SCANCODE_END, /* 120 */ SDL_SCANCODE_F2, /* 121 */ SDL_SCANCODE_PAGEDOWN, /* 122 */ SDL_SCANCODE_F1, /* 123 */ SDL_SCANCODE_LEFT, /* 124 */ SDL_SCANCODE_RIGHT, /* 125 */ SDL_SCANCODE_DOWN, /* 126 */ SDL_SCANCODE_UP, /* 127 */ SDL_SCANCODE_POWER }; /* *INDENT-ON* */