Mercurial > sdl-ios-xcode
view test/testtimer.c @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | c121d94672cb |
children |
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/* Test program to check the resolution of the SDL timer on the current platform */ #include <stdlib.h> #include <stdio.h> #include "SDL.h" #define DEFAULT_RESOLUTION 1 static int ticks = 0; static Uint32 SDLCALL ticktock(Uint32 interval) { ++ticks; return (interval); } static Uint32 SDLCALL callback(Uint32 interval, void *param) { printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param); return interval; } int main(int argc, char *argv[]) { int desired; SDL_TimerID t1, t2, t3; if (SDL_Init(SDL_INIT_TIMER) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Start the timer */ desired = 0; if (argv[1]) { desired = atoi(argv[1]); } if (desired == 0) { desired = DEFAULT_RESOLUTION; } SDL_SetTimer(desired, ticktock); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10 * 1000); /* Stop the timer */ SDL_SetTimer(0, NULL); /* Print the results */ if (ticks) { fprintf(stderr, "Timer resolution: desired = %d ms, actual = %f ms\n", desired, (double) (10 * 1000) / ticks); } /* Test multiple timers */ printf("Testing multiple timers...\n"); t1 = SDL_AddTimer(100, callback, (void *) 1); if (!t1) fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError()); t2 = SDL_AddTimer(50, callback, (void *) 2); if (!t2) fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError()); t3 = SDL_AddTimer(233, callback, (void *) 3); if (!t3) fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError()); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10 * 1000); printf("Removing timer 1 and waiting 5 more seconds\n"); SDL_RemoveTimer(t1); SDL_Delay(5 * 1000); SDL_RemoveTimer(t2); SDL_RemoveTimer(t3); SDL_Quit(); return (0); }