Mercurial > sdl-ios-xcode
view test/testmmousetablet.c @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | ae653575d4af |
children | 975fd903466b |
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#include <stdio.h> #include "SDL.h" SDL_Surface *screen; int quit = 0; int main() { SDL_Event event; int mice; int i; printf("Initing...\n"); if (SDL_Init(0) != 0) { return 1; } if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { return 1; } else { screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF); } mice = SDL_GetNumMice(); printf("%d pointing devices found\n", mice); for (i = 0; i < mice; ++i) { printf("device index: %d name:%s\n", i, SDL_GetMouseName(i)); } while (quit != 1) { if (SDL_PollEvent(&event) == 0) { } else { switch (event.type) { case SDL_MOUSEMOTION: printf ("Device id: %d x: %d y: %d relx: %d rely: %d pressure: %d\n \ pressure_max: %d pressure_min: %d current cursor:%d\n", event.motion.which, event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.pressure, event.motion.pressure_max, event.motion.pressure_min, event.motion.cursor); break; case SDL_PROXIMITYIN: printf("proximity in id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_PROXIMITYOUT: printf("proximity out id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_MOUSEBUTTONDOWN: printf("mouse button down id: %d button:%d\n", event.button.which, event.button.button); break; case SDL_MOUSEBUTTONUP: printf("mouse button up id: %d button: %d\n", event.button.which, event.button.button); break; case SDL_QUIT: printf("Quitting\n"); SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_Quit(); quit = 1; break; } } } return 0; }