Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11window.h @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children | e4a469d6ddab |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11window_h #define _SDL_x11window_h typedef struct { SDL_WindowID windowID; Window window; XIC ic; SDL_bool created; struct SDL_VideoData *videodata; } SDL_WindowData; extern int X11_CreateWindow(_THIS, SDL_Window * window); extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void X11_SetWindowTitle(_THIS, SDL_Window * window); extern void X11_SetWindowPosition(_THIS, SDL_Window * window); extern void X11_SetWindowSize(_THIS, SDL_Window * window); extern void X11_ShowWindow(_THIS, SDL_Window * window); extern void X11_HideWindow(_THIS, SDL_Window * window); extern void X11_RaiseWindow(_THIS, SDL_Window * window); extern void X11_MaximizeWindow(_THIS, SDL_Window * window); extern void X11_MinimizeWindow(_THIS, SDL_Window * window); extern void X11_RestoreWindow(_THIS, SDL_Window * window); extern void X11_SetWindowGrab(_THIS, SDL_Window * window); extern void X11_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_x11window_h */ /* vi: set ts=4 sw=4 expandtab: */