view src/video/x11/SDL_x11render.c @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 99210400e8b9
children 3b595278f813
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if SDL_VIDEO_RENDER_X11

#include "SDL_x11video.h"
#include "../SDL_rect_c.h"
#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"

/* X11 renderer implementation */

static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags);
static int X11_DisplayModeChanged(SDL_Renderer * renderer);
static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_QueryTexturePixels(SDL_Renderer * renderer,
                                  SDL_Texture * texture, void **pixels,
                                  int *pitch);
static int X11_SetTextureBlendMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int X11_SetTextureScaleMode(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * rect, const void *pixels,
                             int pitch);
static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                           const SDL_Rect * rect, int markDirty,
                           void **pixels, int *pitch);
static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int X11_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
                          Uint8 a, const SDL_Rect * rect);
static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void X11_RenderPresent(SDL_Renderer * renderer);
static void X11_DestroyTexture(SDL_Renderer * renderer,
                               SDL_Texture * texture);
static void X11_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver X11_RenderDriver = {
    X11_CreateRenderer,
    {
     "x11",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
     SDL_TEXTUREMODULATE_NONE,
     SDL_TEXTUREBLENDMODE_NONE,
     SDL_TEXTURESCALEMODE_NONE,
     0,
     {0},
     0,
     0}
};

typedef struct
{
    Display *display;
    int screen;
    Window window;
    Pixmap pixmaps[3];
    int current_pixmap;
    Drawable drawable;
    SDL_PixelFormat *format;
    GC gc;
    SDL_DirtyRectList dirty;
    SDL_bool makedirty;
} X11_RenderData;

typedef struct
{
    SDL_SW_YUVTexture *yuv;
    Uint32 format;
    Pixmap pixmap;
    XImage *image;
#ifndef NO_SHARED_MEMORY
    /* MIT shared memory extension information */
    XShmSegmentInfo shminfo;
#endif
    XImage *scaling_image;
    void *pixels;
    int pitch;
} X11_TextureData;

#ifndef NO_SHARED_MEMORY
/* Shared memory error handler routine */
static int shm_error;
static int (*X_handler) (Display *, XErrorEvent *) = NULL;
static int
shm_errhandler(Display * d, XErrorEvent * e)
{
    if (e->error_code == BadAccess) {
        shm_error = True;
        return (0);
    } else {
        return (X_handler(d, e));
    }
}
#endif /* ! NO_SHARED_MEMORY */

static void
UpdateYUVTextureData(SDL_Texture * texture)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;
    SDL_Rect rect;

    rect.x = 0;
    rect.y = 0;
    rect.w = texture->w;
    rect.h = texture->h;
    SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
                        texture->h, data->pixels, data->pitch);
}

static int
X11_GetDepthFromPixelFormat(Uint32 format)
{
    int depth, order;

    depth = SDL_BITSPERPIXEL(format);
    order = SDL_PIXELORDER(format);
    if (depth == 32
        && (order == SDL_PACKEDORDER_XRGB || order == SDL_PACKEDORDER_RGBX
            || SDL_PACKEDORDER_XBGR || order == SDL_PACKEDORDER_BGRX)) {
        depth = 24;
    }
    return depth;
}

static Uint32
X11_GetPixelFormatFromDepth(Display * display, int screen, int depth, int bpp)
{
    XVisualInfo vinfo;

    if (XMatchVisualInfo(display, screen, depth, DirectColor, &vinfo) ||
        XMatchVisualInfo(display, screen, depth, TrueColor, &vinfo)) {
        Uint32 Rmask, Gmask, Bmask, Amask;

        Rmask = vinfo.visual->red_mask;
        Gmask = vinfo.visual->green_mask;
        Bmask = vinfo.visual->blue_mask;
        if (vinfo.depth == 32) {
            Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask));
        } else {
            Amask = 0;
        }
        return SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
    }

    /* No matching visual, try to pick a safe default */
    switch (depth) {
    case 15:
        return SDL_PIXELFORMAT_RGB555;
    case 16:
        return SDL_PIXELFORMAT_RGB565;
    default:
        break;
    }
    return SDL_PIXELFORMAT_UNKNOWN;
}

void
X11_AddRenderDriver(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_RendererInfo *info = &X11_RenderDriver.info;
    XPixmapFormatValues *pixmapFormats;
    int i, n, bpp;

    /* Query the available texture formats */
    pixmapFormats = XListPixmapFormats(data->display, &n);
    if (pixmapFormats) {
        info->num_texture_formats = 0;
        for (i = 0; i < n; ++i) {
            Uint32 format;

            if (pixmapFormats[i].depth == 24) {
                bpp = pixmapFormats[i].bits_per_pixel;
            } else {
                bpp = pixmapFormats[i].depth;
            }
            format =
                X11_GetPixelFormatFromDepth(data->display,
                                            DefaultScreen(data->display),
                                            pixmapFormats[i].depth, bpp);
            if (format != SDL_PIXELFORMAT_UNKNOWN) {
                info->texture_formats[info->num_texture_formats++] = format;
            }
        }
        XFree(pixmapFormats);

        if (info->num_texture_formats == 0) {
            return;
        }
        info->texture_formats[info->num_texture_formats++] =
            SDL_PIXELFORMAT_YV12;
        info->texture_formats[info->num_texture_formats++] =
            SDL_PIXELFORMAT_IYUV;
        info->texture_formats[info->num_texture_formats++] =
            SDL_PIXELFORMAT_YUY2;
        info->texture_formats[info->num_texture_formats++] =
            SDL_PIXELFORMAT_UYVY;
        info->texture_formats[info->num_texture_formats++] =
            SDL_PIXELFORMAT_YVYU;
    }

    SDL_AddRenderDriver(0, &X11_RenderDriver);
}

SDL_Renderer *
X11_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_DisplayData *displaydata =
        (SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->driverdata;
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
    SDL_Renderer *renderer;
    SDL_RendererInfo *info;
    X11_RenderData *data;
    XWindowAttributes attributes;
    XGCValues gcv;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (X11_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        X11_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    data->display = windowdata->videodata->display;
    data->screen = displaydata->screen;
    data->window = windowdata->window;

    renderer->DisplayModeChanged = X11_DisplayModeChanged;
    renderer->CreateTexture = X11_CreateTexture;
    renderer->QueryTexturePixels = X11_QueryTexturePixels;
    renderer->SetTextureBlendMode = X11_SetTextureBlendMode;
    renderer->SetTextureScaleMode = X11_SetTextureScaleMode;
    renderer->UpdateTexture = X11_UpdateTexture;
    renderer->LockTexture = X11_LockTexture;
    renderer->UnlockTexture = X11_UnlockTexture;
    renderer->RenderFill = X11_RenderFill;
    renderer->RenderCopy = X11_RenderCopy;
    renderer->RenderPresent = X11_RenderPresent;
    renderer->DestroyTexture = X11_DestroyTexture;
    renderer->DestroyRenderer = X11_DestroyRenderer;
    renderer->info = X11_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = SDL_RENDERER_ACCELERATED;

    if (flags & SDL_RENDERER_SINGLEBUFFER) {
        renderer->info.flags |=
            (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
        n = 0;
    } else if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    XGetWindowAttributes(data->display, data->window, &attributes);
    for (i = 0; i < n; ++i) {
        data->pixmaps[i] =
            XCreatePixmap(data->display, data->window, window->w, window->h,
                          attributes.depth);
        if (data->pixmaps[i] == None) {
            X11_DestroyRenderer(renderer);
            SDL_SetError("XCreatePixmap() failed");
            return NULL;
        }
    }
    if (n > 0) {
        data->drawable = data->pixmaps[0];
        data->makedirty = SDL_TRUE;
    } else {
        data->drawable = data->window;
        data->makedirty = SDL_FALSE;
    }
    data->current_pixmap = 0;

    /* Get the format of the window */
    bpp = attributes.depth;
    if (bpp == 24) {
        XPixmapFormatValues *p = XListPixmapFormats(data->display, &n);
        if (p) {
            for (i = 0; i < n; ++i) {
                if (p[i].depth == 24) {
                    bpp = p[i].bits_per_pixel;
                    break;
                }
            }
            XFree(p);
        }
    }
    Rmask = attributes.visual->red_mask;
    Gmask = attributes.visual->green_mask;
    Bmask = attributes.visual->blue_mask;
    if (attributes.depth == 32) {
        Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask));
    } else {
        Amask = 0;
    }
    data->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
    if (!data->format) {
        X11_DestroyRenderer(renderer);
        return NULL;
    }

    /* Create the drawing context */
    gcv.graphics_exposures = False;
    data->gc =
        XCreateGC(data->display, data->window, GCGraphicsExposures, &gcv);
    if (!data->gc) {
        X11_DestroyRenderer(renderer);
        SDL_SetError("XCreateGC() failed");
        return NULL;
    }

    return renderer;
}

static int
X11_DisplayModeChanged(SDL_Renderer * renderer)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    XWindowAttributes attributes;
    int i, n;

    if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) {
        n = 0;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        n = 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        n = 3;
    } else {
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        if (data->pixmaps[i] != None) {
            XFreePixmap(data->display, data->pixmaps[i]);
            data->pixmaps[i] = None;
        }
    }
    XGetWindowAttributes(data->display, data->window, &attributes);
    for (i = 0; i < n; ++i) {
        data->pixmaps[i] =
            XCreatePixmap(data->display, data->window, window->w, window->h,
                          attributes.depth);
        if (data->pixmaps[i] == None) {
            SDL_SetError("XCreatePixmap() failed");
            return -1;
        }
    }
    if (n > 0) {
        data->drawable = data->pixmaps[0];
    }
    data->current_pixmap = 0;

    return 0;
}

static int
X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    X11_TextureData *data;
    XWindowAttributes attributes;
    int depth;

    data = (X11_TextureData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }

    texture->driverdata = data;

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        data->yuv =
            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
        if (!data->yuv) {
            return -1;
        }
        data->format = display->current_mode.format;
    } else {
        data->format = texture->format;
    }
    data->pitch = texture->w * SDL_BYTESPERPIXEL(data->format);

    XGetWindowAttributes(renderdata->display, renderdata->window,
                         &attributes);
    depth = X11_GetDepthFromPixelFormat(data->format);

    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) {
#ifndef NO_SHARED_MEMORY
        XShmSegmentInfo *shminfo = &data->shminfo;

        shm_error = True;

        if (SDL_X11_HAVE_SHM) {
            shminfo->shmid =
                shmget(IPC_PRIVATE, texture->h * data->pitch,
                       IPC_CREAT | 0777);
            if (shminfo->shmid >= 0) {
                shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0);
                shminfo->readOnly = False;
                if (shminfo->shmaddr != (char *) -1) {
                    shm_error = False;
                    X_handler = XSetErrorHandler(shm_errhandler);
                    XShmAttach(renderdata->display, shminfo);
                    XSync(renderdata->display, True);
                    XSetErrorHandler(X_handler);
                    if (shm_error) {
                        shmdt(shminfo->shmaddr);
                    }
                }
                shmctl(shminfo->shmid, IPC_RMID, NULL);
            }
        }
        if (!shm_error) {
            data->pixels = shminfo->shmaddr;

            data->image =
                XShmCreateImage(renderdata->display, attributes.visual, depth,
                                ZPixmap, shminfo->shmaddr, shminfo,
                                texture->w, texture->h);
            if (!data->image) {
                XShmDetach(renderdata->display, shminfo);
                XSync(renderdata->display, False);
                shmdt(shminfo->shmaddr);
                shm_error = True;
            }
        }
        if (shm_error) {
            shminfo->shmaddr = NULL;
        }
        if (!data->image)
#endif /* not NO_SHARED_MEMORY */
        {
            data->pixels = SDL_malloc(texture->h * data->pitch);
            if (!data->pixels) {
                SDL_OutOfMemory();
                return -1;
            }

            data->image =
                XCreateImage(renderdata->display, attributes.visual, depth,
                             ZPixmap, 0, data->pixels, texture->w, texture->h,
                             SDL_BYTESPERPIXEL(data->format) * 8,
                             data->pitch);
            if (!data->image) {
                SDL_SetError("XCreateImage() failed");
                return -1;
            }
        }
    } else {
        data->pixmap =
            XCreatePixmap(renderdata->display, renderdata->window, texture->w,
                          texture->h, depth);
        if (data->pixmap == None) {
            SDL_SetError("XCteatePixmap() failed");
            return -1;
        }

        data->image =
            XCreateImage(renderdata->display, attributes.visual, depth,
                         ZPixmap, 0, NULL, texture->w, texture->h,
                         SDL_BYTESPERPIXEL(data->format) * 8, data->pitch);
        if (!data->image) {
            SDL_SetError("XCreateImage() failed");
            return -1;
        }
    }

    return 0;
}

static int
X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                       void **pixels, int *pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
    } else {
        *pixels = data->pixels;
        *pitch = data->pitch;
        return 0;
    }
}

static int
X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_TEXTUREBLENDMODE_NONE:
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
        return -1;
    }
}

static int
X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
        return 0;
    case SDL_TEXTURESCALEMODE_FAST:
        /* We can sort of fake it for streaming textures */
        if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) {
            return 0;
        }
        /* Fall through to unsupported case */
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        return -1;
    }
    return 0;
}

static int
X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
        X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;

        if (data->pixels) {
            Uint8 *src, *dst;
            int row;
            size_t length;

            src = (Uint8 *) pixels;
            dst =
                (Uint8 *) data->pixels + rect->y * data->pitch +
                rect->x * SDL_BYTESPERPIXEL(texture->format);
            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
            for (row = 0; row < rect->h; ++row) {
                SDL_memcpy(dst, src, length);
                src += pitch;
                dst += data->pitch;
            }
        } else {
            data->image->width = rect->w;
            data->image->height = rect->h;
            data->image->data = (char *) pixels;
            data->image->bytes_per_line = pitch;
            XPutImage(renderdata->display, data->pixmap, renderdata->gc,
                      data->image, 0, 0, rect->x, rect->y, rect->w, rect->h);
        }
        return 0;
    }
}

static int
X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}

static void
X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        SDL_SW_UnlockYUVTexture(data->yuv);
        UpdateYUVTextureData(texture);
    }
}

static int
X11_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
               const SDL_Rect * rect)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    unsigned long foreground;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, rect);
    }

    foreground = SDL_MapRGBA(data->format, r, g, b, a);
    XSetForeground(data->display, data->gc, foreground);
    XDrawRectangle(data->display, data->drawable, data->gc, rect->x, rect->y,
                   rect->w, rect->h);
    return 0;
}

static int
X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata;

    if (data->makedirty) {
        SDL_AddDirtyRect(&data->dirty, dstrect);
    }
    if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
#ifndef NO_SHARED_MEMORY
        if (texturedata->shminfo.shmaddr) {
            XShmPutImage(data->display, data->drawable, data->gc,
                         texturedata->image, srcrect->x, srcrect->y,
                         dstrect->x, dstrect->y, srcrect->w, srcrect->h,
                         False);
        } else
#endif
        if (texturedata->pixels) {
            XPutImage(data->display, data->drawable, data->gc,
                      texturedata->image, srcrect->x, srcrect->y, dstrect->x,
                      dstrect->y, srcrect->w, srcrect->h);
        } else {
            XCopyArea(data->display, texturedata->pixmap, data->drawable,
                      data->gc, srcrect->x, srcrect->y, dstrect->w,
                      dstrect->h, srcrect->x, srcrect->y);
        }
    } else if (texturedata->yuv
               || texture->access == SDL_TEXTUREACCESS_STREAMING) {
        SDL_Surface src, dst;
        SDL_PixelFormat fmt;
        SDL_Rect rect;
        XImage *image = texturedata->scaling_image;

        if (!image) {
            XWindowAttributes attributes;
            int depth;
            void *pixels;
            int pitch;

            XGetWindowAttributes(data->display, data->window, &attributes);

            pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format);
            pixels = SDL_malloc(dstrect->h * pitch);
            if (!pixels) {
                SDL_OutOfMemory();
                return -1;
            }

            depth = X11_GetDepthFromPixelFormat(texturedata->format);
            image =
                XCreateImage(data->display, attributes.visual, depth, ZPixmap,
                             0, pixels, dstrect->w, dstrect->h,
                             SDL_BYTESPERPIXEL(texturedata->format) * 8,
                             pitch);
            if (!image) {
                SDL_SetError("XCreateImage() failed");
                return -1;
            }
            texturedata->scaling_image = image;

        } else if (image->width != dstrect->w || image->height != dstrect->h
                   || !image->data) {
            image->width = dstrect->w;
            image->height = dstrect->h;
            image->bytes_per_line =
                image->width * SDL_BYTESPERPIXEL(texturedata->format);
            image->data =
                (char *) SDL_realloc(image->data,
                                     image->height * image->bytes_per_line);
            if (!image->data) {
                SDL_OutOfMemory();
                return -1;
            }
        }

        /* Set up fake surfaces for SDL_SoftStretch() */
        src.format = &fmt;
        src.w = texture->w;
        src.h = texture->h;
#ifndef NO_SHARED_MEMORY
        if (texturedata->shminfo.shmaddr) {
            src.pixels = texturedata->shminfo.shmaddr;
        } else
#endif
            src.pixels = texturedata->pixels;
        src.pitch = texturedata->pitch;

        dst.format = &fmt;
        dst.w = image->width;
        dst.h = image->height;
        dst.pixels = image->data;
        dst.pitch = image->bytes_per_line;

        fmt.BytesPerPixel = SDL_BYTESPERPIXEL(texturedata->format);

        rect.x = 0;
        rect.y = 0;
        rect.w = dstrect->w;
        rect.h = dstrect->h;
        if (SDL_SoftStretch(&src, srcrect, &dst, &rect) < 0) {
            return -1;
        }
        XPutImage(data->display, data->drawable, data->gc, image, 0, 0,
                  dstrect->x, dstrect->y, dstrect->w, dstrect->h);
    } else {
        XCopyArea(data->display, texturedata->pixmap, data->drawable,
                  data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h,
                  srcrect->x, srcrect->y);
    }
    return 0;
}

static void
X11_RenderPresent(SDL_Renderer * renderer)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    SDL_DirtyRect *dirty;

    /* Send the data to the display */
    if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) {
        for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
            const SDL_Rect *rect = &dirty->rect;
            XCopyArea(data->display, data->drawable, data->window,
                      data->gc, rect->x, rect->y, rect->w, rect->h,
                      rect->x, rect->y);
        }
        SDL_ClearDirtyRects(&data->dirty);
    }
    XSync(data->display, False);

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_pixmap = (data->current_pixmap + 1) % 2;
        data->drawable = data->pixmaps[data->current_pixmap];
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_pixmap = (data->current_pixmap + 1) % 3;
        data->drawable = data->pixmaps[data->current_pixmap];
    }
}

static void
X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (!data) {
        return;
    }
    if (data->yuv) {
        SDL_SW_DestroyYUVTexture(data->yuv);
    }
    if (data->pixmap != None) {
        XFreePixmap(renderdata->display, data->pixmap);
    }
    if (data->image) {
        data->image->data = NULL;
        XDestroyImage(data->image);
    }
#ifndef NO_SHARED_MEMORY
    if (data->shminfo.shmaddr) {
        XShmDetach(renderdata->display, &data->shminfo);
        XSync(renderdata->display, False);
        shmdt(data->shminfo.shmaddr);
        data->pixels = NULL;
    }
#endif
    if (data->scaling_image) {
        SDL_free(data->scaling_image->data);
        data->scaling_image->data = NULL;
        XDestroyImage(data->scaling_image);
    }
    if (data->pixels) {
        SDL_free(data->pixels);
    }
    SDL_free(data);
    texture->driverdata = NULL;
}

static void
X11_DestroyRenderer(SDL_Renderer * renderer)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) {
            if (data->pixmaps[i] != None) {
                XFreePixmap(data->display, data->pixmaps[i]);
            }
        }
        if (data->format) {
            SDL_FreeFormat(data->format);
        }
        if (data->gc) {
            XFreeGC(data->display, data->gc);
        }
        SDL_FreeDirtyRects(&data->dirty);
        SDL_free(data);
    }
    SDL_free(renderer);
}

#endif /* SDL_VIDEO_RENDER_X11 */

/* vi: set ts=4 sw=4 expandtab: */