Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitvideo.m @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children | 8b18669c2663 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #include "SDL_uikitopengles.h" #include "SDL_renderer_sw.h" #include "SDL_renderer_gles.h" #define UIKITVID_DRIVER_NAME "uikit" /* Initialization/Query functions */ static int UIKit_VideoInit(_THIS); static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode); static void UIKit_VideoQuit(_THIS); /* DUMMY driver bootstrap functions */ static int UIKit_Available(void) { return (1); } static void UIKit_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * UIKit_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = UIKit_VideoInit; device->VideoQuit = UIKit_VideoQuit; device->SetDisplayMode = UIKit_SetDisplayMode; device->PumpEvents = UIKit_PumpEvents; device->CreateWindow = UIKit_CreateWindow; device->DestroyWindow = UIKit_DestroyWindow; /* OpenGL (ES) functions */ device->GL_MakeCurrent = UIKit_GL_MakeCurrent; device->GL_SwapWindow = UIKit_GL_SwapWindow; device->GL_CreateContext = UIKit_GL_CreateContext; device->GL_DeleteContext = UIKit_GL_DeleteContext; device->GL_GetProcAddress = UIKit_GL_GetProcAddress; device->GL_LoadLibrary = UIKit_GL_LoadLibrary; device->free = UIKit_DeleteDevice; device->gl_config.accelerated = 1; return device; } VideoBootStrap UIKIT_bootstrap = { UIKITVID_DRIVER_NAME, "SDL UIKit video driver", UIKit_Available, UIKit_CreateDevice }; int UIKit_VideoInit(_THIS) { SDL_DisplayMode mode; _this->gl_config.driver_loaded = 1; SDL_VideoDisplay display; SDL_zero(display); /* Use a 32-bpp desktop mode */ SDL_zero(mode); mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = 320; mode.h = 480; mode.refresh_rate = 0; mode.driverdata = NULL; display.num_display_modes = 1; display.max_display_modes = 1; display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode)); display.display_modes[0] = mode; display.desktop_mode = mode; display.fullscreen_mode = mode; display.current_mode = mode; SDL_AddVideoDisplay(&display); /* We're done! */ return 0; } static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { return 0; } void UIKit_VideoQuit(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */