Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgavideo.c @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SVGAlib based SDL video driver implementation. */ #include <unistd.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/ioctl.h> #include <fcntl.h> #if defined(__LINUX__) #include <linux/vt.h> #elif defined(__FREEBSD__) #include <sys/consio.h> #else #error You must choose your operating system here #endif #include <vga.h> #include <vgamouse.h> #include <vgakeyboard.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_svgavideo.h" #include "SDL_svgaevents_c.h" #include "SDL_svgamouse_c.h" /* Initialization/Query functions */ static int SVGA_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void SVGA_VideoQuit(_THIS); /* Hardware surface functions */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface * surface); static int SVGA_LockHWSurface(_THIS, SDL_Surface * surface); static int SVGA_FlipHWSurface(_THIS, SDL_Surface * surface); static void SVGA_UnlockHWSurface(_THIS, SDL_Surface * surface); static void SVGA_FreeHWSurface(_THIS, SDL_Surface * surface); /* SVGAlib driver bootstrap functions */ static int SVGA_Available(void) { /* Check to see if we are root and stdin is a virtual console */ int console; /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */ int svgalib2 = -1; /* See if we are connected to a virtual terminal */ console = STDIN_FILENO; #if 0 /* This is no longer needed, SVGAlib can switch consoles for us */ if (console >= 0) { struct stat sb; struct vt_mode dummy; if ((fstat(console, &sb) < 0) || (ioctl(console, VT_GETMODE, &dummy) < 0)) { console = -1; } } #endif /* 0 */ /* See if SVGAlib 2.0 is available */ svgalib2 = open("/dev/svga", O_RDONLY); if (svgalib2 != -1) { close(svgalib2); } return (((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); } static void SVGA_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice * SVGA_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = SVGA_VideoInit; device->ListModes = SVGA_ListModes; device->SetVideoMode = SVGA_SetVideoMode; device->SetColors = SVGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = SVGA_VideoQuit; device->AllocHWSurface = SVGA_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = SVGA_LockHWSurface; device->UnlockHWSurface = SVGA_UnlockHWSurface; device->FlipHWSurface = SVGA_FlipHWSurface; device->FreeHWSurface = SVGA_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = SVGA_InitOSKeymap; device->PumpEvents = SVGA_PumpEvents; device->free = SVGA_DeleteDevice; return device; } VideoBootStrap SVGALIB_bootstrap = { "svgalib", "SVGAlib", SVGA_Available, SVGA_CreateDevice }; static int SVGA_AddMode(_THIS, int mode, int actually_add) { int i, j; vga_modeinfo *modeinfo; modeinfo = vga_getmodeinfo(mode); i = modeinfo->bytesperpixel - 1; if (i < 0) { return 0; } if (actually_add) { SDL_Rect saved_rect[2]; int saved_mode[2]; int b; /* Add the mode, sorted largest to smallest */ b = 0; j = 0; while ((SDL_modelist[i][j]->w > modeinfo->width) || (SDL_modelist[i][j]->h > modeinfo->height)) { ++j; } /* Skip modes that are already in our list */ if ((SDL_modelist[i][j]->w == modeinfo->width) && (SDL_modelist[i][j]->h == modeinfo->height)) { return (0); } /* Insert the new mode */ saved_rect[b] = *SDL_modelist[i][j]; saved_mode[b] = SDL_vgamode[i][j]; SDL_modelist[i][j]->w = modeinfo->width; SDL_modelist[i][j]->h = modeinfo->height; SDL_vgamode[i][j] = mode; /* Everybody scoot down! */ if (saved_rect[b].w && saved_rect[b].h) { for (++j; SDL_modelist[i][j]->w; ++j) { saved_rect[!b] = *SDL_modelist[i][j]; saved_mode[!b] = SDL_vgamode[i][j]; *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; b = !b; } *SDL_modelist[i][j] = saved_rect[b]; SDL_vgamode[i][j] = saved_mode[b]; } } else { ++SDL_nummodes[i]; } return (1); } static void SVGA_UpdateVideoInfo(_THIS) { vga_modeinfo *modeinfo; this->info.wm_available = 0; this->info.hw_available = (banked ? 0 : 1); modeinfo = vga_getmodeinfo(vga_getcurrentmode()); this->info.video_mem = modeinfo->memory; /* FIXME: Add hardware accelerated blit information */ #ifdef SVGALIB_DEBUG printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not "); #endif } int SVGA_VideoInit(_THIS, SDL_PixelFormat * vformat) { int keyboard; int i, j; int mode, total_modes; /* Initialize all variables that we clean on shutdown */ for (i = 0; i < NUM_MODELISTS; ++i) { SDL_nummodes[i] = 0; SDL_modelist[i] = NULL; SDL_vgamode[i] = NULL; } /* Initialize the library */ vga_disabledriverreport(); if (vga_init() < 0) { SDL_SetError("Unable to initialize SVGAlib"); return (-1); } vga_setmode(TEXT); /* Enable mouse and keyboard support */ vga_setmousesupport(1); keyboard = keyboard_init_return_fd(); if (keyboard < 0) { SDL_SetError("Unable to initialize keyboard"); return (-1); } if (SVGA_initkeymaps(keyboard) < 0) { return (-1); } keyboard_seteventhandler(SVGA_keyboardcallback); /* Determine the current screen size */ this->info.current_w = 0; this->info.current_h = 0; /* Determine the screen depth (use default 8-bit depth) */ vformat->BitsPerPixel = 8; /* Enumerate the available fullscreen modes */ total_modes = 0; for (mode = vga_lastmodenumber(); mode; --mode) { if (vga_hasmode(mode)) { if (SVGA_AddMode(this, mode, 0)) { ++total_modes; } } } if (SVGA_AddMode(this, G320x200x256, 0)) ++total_modes; if (total_modes == 0) { SDL_SetError("No linear video modes available"); return (-1); } for (i = 0; i < NUM_MODELISTS; ++i) { SDL_vgamode[i] = (int *) SDL_malloc(SDL_nummodes[i] * sizeof(int)); if (SDL_vgamode[i] == NULL) { SDL_OutOfMemory(); return (-1); } SDL_modelist[i] = (SDL_Rect **) SDL_malloc((SDL_nummodes[i] + 1) * sizeof(SDL_Rect *)); if (SDL_modelist[i] == NULL) { SDL_OutOfMemory(); return (-1); } for (j = 0; j < SDL_nummodes[i]; ++j) { SDL_modelist[i][j] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); if (SDL_modelist[i][j] == NULL) { SDL_OutOfMemory(); return (-1); } SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect)); } SDL_modelist[i][j] = NULL; } for (mode = vga_lastmodenumber(); mode; --mode) { if (vga_hasmode(mode)) { SVGA_AddMode(this, mode, 1); } } SVGA_AddMode(this, G320x200x256, 1); /* Free extra (duplicated) modes */ for (i = 0; i < NUM_MODELISTS; ++i) { j = 0; while (SDL_modelist[i][j] && SDL_modelist[i][j]->w) { j++; } while (SDL_modelist[i][j]) { SDL_free(SDL_modelist[i][j]); SDL_modelist[i][j] = NULL; j++; } } /* Fill in our hardware acceleration capabilities */ SVGA_UpdateVideoInfo(this); /* We're done! */ return (0); } SDL_Rect ** SVGA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { return (SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]); } /* Various screen update functions available */ static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects); static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect * rects); SDL_Surface * SVGA_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { int mode; int vgamode; vga_modeinfo *modeinfo; int screenpage_len; /* Free old pixels if we were in banked mode */ if (banked && current->pixels) { free(current->pixels); current->pixels = NULL; } /* Try to set the requested linear video mode */ bpp = (bpp + 7) / 8 - 1; for (mode = 0; SDL_modelist[bpp][mode]; ++mode) { if ((SDL_modelist[bpp][mode]->w == width) && (SDL_modelist[bpp][mode]->h == height)) { break; } } if (SDL_modelist[bpp][mode] == NULL) { SDL_SetError("Couldn't find requested mode in list"); return (NULL); } vgamode = SDL_vgamode[bpp][mode]; vga_setmode(vgamode); vga_setpage(0); if ((vga_setlinearaddressing() < 0) && (vgamode != G320x200x256)) { banked = 1; } else { banked = 0; } modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]); /* Update hardware acceleration info */ SVGA_UpdateVideoInfo(this); /* Allocate the new pixel format for the screen */ bpp = (bpp + 1) * 8; if ((bpp == 16) && (modeinfo->colors == 32768)) { bpp = 15; } if (!SDL_ReallocFormat(current, bpp, 0, 0, 0, 0)) { return (NULL); } /* Set up the new mode framebuffer */ current->flags = SDL_FULLSCREEN; if (!banked) { current->flags |= SDL_HWSURFACE; } if (bpp == 8) { /* FIXME: What about DirectColor? */ current->flags |= SDL_HWPALETTE; } current->w = width; current->h = height; current->pitch = modeinfo->linewidth; if (banked) { current->pixels = SDL_malloc(current->h * current->pitch); if (!current->pixels) { SDL_OutOfMemory(); return (NULL); } } else { current->pixels = vga_getgraphmem(); } /* set double-buffering */ if ((flags & SDL_DOUBLEBUF) && !banked) { /* length of one screen page in bytes */ screenpage_len = current->h * modeinfo->linewidth; /* if start address should be aligned */ if (modeinfo->linewidth_unit) { if (screenpage_len % modeinfo->linewidth_unit) { screenpage_len += modeinfo->linewidth_unit - (screenpage_len % modeinfo->linewidth_unit); } } /* if we heve enough videomemory = ak je dost videopamete */ if (modeinfo->memory > (screenpage_len * 2 / 1024)) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_offset[0] = 0; flip_offset[1] = screenpage_len; flip_address[0] = vga_getgraphmem(); flip_address[1] = flip_address[0] + screenpage_len; SVGA_FlipHWSurface(this, current); } } /* Set the blit function */ if (banked) { this->UpdateRects = SVGA_BankedUpdate; } else { this->UpdateRects = SVGA_DirectUpdate; } /* Set up the mouse handler again (buggy SVGAlib 1.40) */ mouse_seteventhandler(SVGA_mousecallback); /* We're done */ return (current); } /* We don't actually allow hardware surfaces other than the main one */ static int SVGA_AllocHWSurface(_THIS, SDL_Surface * surface) { return (-1); } static void SVGA_FreeHWSurface(_THIS, SDL_Surface * surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int SVGA_LockHWSurface(_THIS, SDL_Surface * surface) { /* The waiting is done in SVGA_FlipHWSurface() */ return (0); } static void SVGA_UnlockHWSurface(_THIS, SDL_Surface * surface) { return; } static int SVGA_FlipHWSurface(_THIS, SDL_Surface * surface) { if (!banked) { vga_setdisplaystart(flip_offset[flip_page]); flip_page = !flip_page; surface->pixels = flip_address[flip_page]; vga_waitretrace(); } return (0); } static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects) { return; } static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect * rects) { int i, j; SDL_Rect *rect; int page, vp; int x, y, w, h; unsigned char *src; unsigned char *dst; int bpp = this->screen->format->BytesPerPixel; int pitch = this->screen->pitch; dst = vga_getgraphmem(); for (i = 0; i < numrects; ++i) { rect = &rects[i]; x = rect->x; y = rect->y; w = rect->w * bpp; h = rect->h; vp = y * pitch + x * bpp; src = (unsigned char *) this->screen->pixels + vp; page = vp >> 16; vp &= 0xffff; vga_setpage(page); for (j = 0; j < h; j++) { if (vp + w > 0x10000) { if (vp >= 0x10000) { page++; vga_setpage(page); vp &= 0xffff; } else { SDL_memcpy(dst + vp, src, 0x10000 - vp); page++; vga_setpage(page); SDL_memcpy(dst, src + 0x10000 - vp, (vp + w) & 0xffff); vp = (vp + pitch) & 0xffff; src += pitch; continue; } } SDL_memcpy(dst + vp, src, w); src += pitch; vp += pitch; } } } int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { int i; for (i = 0; i < ncolors; i++) { vga_setpalette(firstcolor + i, colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); } return (1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void SVGA_VideoQuit(_THIS) { int i, j; /* Reset the console video mode */ if (this->screen && (this->screen->w && this->screen->h)) { vga_setmode(TEXT); } keyboard_close(); /* Free video mode lists */ for (i = 0; i < NUM_MODELISTS; ++i) { if (SDL_modelist[i] != NULL) { for (j = 0; SDL_modelist[i][j]; ++j) SDL_free(SDL_modelist[i][j]); SDL_free(SDL_modelist[i]); SDL_modelist[i] = NULL; } if (SDL_vgamode[i] != NULL) { SDL_free(SDL_vgamode[i]); SDL_vgamode[i] = NULL; } } if (this->screen) { if (banked && this->screen->pixels) { SDL_free(this->screen->pixels); } this->screen->pixels = NULL; } } /* vi: set ts=4 sw=4 expandtab: */