Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.c @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <unistd.h> #include <sys/ioctl.h> #include "SDL_endian.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_ph_video.h" #include "SDL_ph_modes_c.h" #include "SDL_ph_image_c.h" #include "SDL_ph_events_c.h" #include "SDL_ph_mouse_c.h" #include "SDL_ph_wm_c.h" #include "SDL_ph_gl.h" #include "SDL_phyuv_c.h" #include "../blank_cursor.h" static int ph_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void ph_VideoQuit(_THIS); static void ph_DeleteDevice(SDL_VideoDevice * device); static int phstatus = -1; static int ph_Available(void) { if (phstatus != 0) { phstatus = PtInit(NULL); if (phstatus == 0) { return 1; } else { return 0; } } return 1; } static SDL_VideoDevice * ph_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); device->gl_data = NULL; } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); ph_DeleteDevice(device); return NULL; } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the driver flags */ device->handles_any_size = 1; /* Set the function pointers */ device->CreateYUVOverlay = ph_CreateYUVOverlay; device->VideoInit = ph_VideoInit; device->ListModes = ph_ListModes; device->SetVideoMode = ph_SetVideoMode; device->ToggleFullScreen = ph_ToggleFullScreen; device->UpdateMouse = ph_UpdateMouse; device->SetColors = ph_SetColors; device->UpdateRects = NULL; /* set up in ph_SetupUpdateFunction */ device->VideoQuit = ph_VideoQuit; device->AllocHWSurface = ph_AllocHWSurface; device->CheckHWBlit = ph_CheckHWBlit; device->FillHWRect = ph_FillHWRect; device->SetHWColorKey = ph_SetHWColorKey; device->SetHWAlpha = ph_SetHWAlpha; device->LockHWSurface = ph_LockHWSurface; device->UnlockHWSurface = ph_UnlockHWSurface; device->FlipHWSurface = ph_FlipHWSurface; device->FreeHWSurface = ph_FreeHWSurface; device->SetCaption = ph_SetCaption; device->SetIcon = NULL; device->IconifyWindow = ph_IconifyWindow; device->GrabInput = ph_GrabInput; device->GetWMInfo = ph_GetWMInfo; device->FreeWMCursor = ph_FreeWMCursor; device->CreateWMCursor = ph_CreateWMCursor; device->ShowWMCursor = ph_ShowWMCursor; device->WarpWMCursor = ph_WarpWMCursor; device->MoveWMCursor = NULL; device->CheckMouseMode = ph_CheckMouseMode; device->InitOSKeymap = ph_InitOSKeymap; device->PumpEvents = ph_PumpEvents; /* OpenGL support. */ #if SDL_VIDEO_OPENGL device->GL_MakeCurrent = ph_GL_MakeCurrent; device->GL_SwapBuffers = ph_GL_SwapBuffers; device->GL_GetAttribute = ph_GL_GetAttribute; device->GL_LoadLibrary = ph_GL_LoadLibrary; device->GL_GetProcAddress = ph_GL_GetProcAddress; #endif /* SDL_VIDEO_OPENGL */ device->free = ph_DeleteDevice; return device; } VideoBootStrap ph_bootstrap = { "photon", "QNX Photon video output", ph_Available, ph_CreateDevice }; static void ph_DeleteDevice(SDL_VideoDevice * device) { if (device) { if (device->hidden) { SDL_free(device->hidden); device->hidden = NULL; } if (device->gl_data) { SDL_free(device->gl_data); device->gl_data = NULL; } SDL_free(device); device = NULL; } } static PtWidget_t * ph_CreateWindow(_THIS) { PtWidget_t *widget; widget = PtCreateWidget(PtWindow, NULL, 0, NULL); return widget; } static int ph_SetupWindow(_THIS, int w, int h, int flags) { PtArg_t args[32]; PhPoint_t pos = { 0, 0 }; PhDim_t *olddim; PhDim_t dim = { w, h }; PhRect_t desktopextent; int nargs = 0; const char *windowpos; const char *iscentered; int x, y; /* check if window size has been changed by Window Manager */ PtGetResource(window, Pt_ARG_DIM, &olddim, 0); if ((olddim->w != w) || (olddim->h != h)) { PtSetArg(&args[nargs++], Pt_ARG_DIM, &dim, 0); } if ((flags & SDL_RESIZABLE) == SDL_RESIZABLE) { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_CLOSE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_MAX | Ph_WM_RESTORE | Ph_WM_RESIZE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_RESIZE | Ph_WM_MOVE | Ph_WM_CLOSE | Ph_WM_MAX | Ph_WM_RESTORE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX | Ph_WM_RENDER_COLLAPSE | Ph_WM_RENDER_RETURN); PtSetArg(&args[nargs++], Pt_ARG_RESIZE_FLAGS, Pt_TRUE, Pt_RESIZE_XY_AS_REQUIRED); } else { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX | Ph_WM_RESTORE | Ph_WM_CLOSE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX | Ph_WM_RESTORE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_MOVE | Ph_WM_CLOSE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX | Ph_WM_RENDER_COLLAPSE | Ph_WM_RENDER_RETURN); PtSetArg(&args[nargs++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED); } if (((flags & SDL_NOFRAME) == SDL_NOFRAME) || ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)) { if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE) { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Pt_TRUE); } else { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Pt_TRUE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_BORDER); } } else { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_BORDER | Ph_WM_RENDER_TITLE | Ph_WM_RENDER_CLOSE | Ph_WM_RENDER_MENU | Ph_WM_RENDER_MIN); } if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { PtSetArg(&args[nargs++], Pt_ARG_POS, &pos, 0); PtSetArg(&args[nargs++], Pt_ARG_BASIC_FLAGS, Pt_TRUE, Pt_BASIC_PREVENT_FILL); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_FFRONT | Ph_WM_MAX | Ph_WM_TOFRONT | Ph_WM_CONSWITCH); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISFRONT | Ph_WM_STATE_ISFOCUS | Ph_WM_STATE_ISALTKEY); } else { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_FFRONT | Ph_WM_CONSWITCH); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISFRONT); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISALTKEY); if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { PtSetArg(&args[nargs++], Pt_ARG_BASIC_FLAGS, Pt_TRUE, Pt_BASIC_PREVENT_FILL); } else { PtSetArg(&args[nargs++], Pt_ARG_FILL_COLOR, Pg_BLACK, 0); } if (!currently_maximized) { windowpos = SDL_getenv("SDL_VIDEO_WINDOW_POS"); iscentered = SDL_getenv("SDL_VIDEO_CENTERED"); if ((iscentered) || ((windowpos) && (SDL_strcmp(windowpos, "center") == 0))) { PhWindowQueryVisible(Ph_QUERY_CONSOLE, 0, 0, &desktopextent); if (desktop_mode.width > w) { pos.x = (desktop_mode.width - w) / 2; } if (desktop_mode.height > h) { pos.y = (desktop_mode.height - h) / 2; } pos.x += desktopextent.ul.x; pos.y += desktopextent.ul.y; PtSetArg(&args[nargs++], Pt_ARG_POS, &pos, 0); } else { if (windowpos) { if (SDL_sscanf(windowpos, "%d,%d", &x, &y) == 2) { if ((x < desktop_mode.width) && (y < desktop_mode.height)) { PhWindowQueryVisible (Ph_QUERY_CONSOLE, 0, 0, &desktopextent); pos.x = x + desktopextent.ul.x; pos.y = y + desktopextent.ul.y; } PtSetArg(&args[nargs++], Pt_ARG_POS, &pos, 0); } } } } /* if window is maximized render it as maximized */ if (currently_maximized) { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISMAX); } else { PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISMAX); } /* do not grab the keyboard by default */ PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_FALSE, Ph_WM_STATE_ISALTKEY); /* bring the focus to the window */ PtSetArg(&args[nargs++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISFOCUS); /* allow to catch hide event */ PtSetArg(&args[nargs++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_HIDE); PtSetArg(&args[nargs++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_HIDE); } PtSetResources(window, nargs, args); PtRealizeWidget(window); PtWindowToFront(window); #if 0 /* FIXME */ PtGetResource(window, Pt_ARG_POS, &olddim, 0); fprintf(stderr, "POSITION: %d, %d\n", olddim->w, olddim->h); #endif return 0; } static const struct ColourMasks * ph_GetColourMasks(int bpp) { /* The alpha mask doesn't appears to be needed */ static const struct ColourMasks phColorMasks[5] = { /* 8 bit */ {0, 0, 0, 0, 8}, /* 15 bit ARGB */ {0x7C00, 0x03E0, 0x001F, 0x8000, 15}, /* 16 bit RGB */ {0xF800, 0x07E0, 0x001F, 0x0000, 16}, /* 24 bit RGB */ {0xFF0000, 0x00FF00, 0x0000FF, 0x000000, 24}, /* 32 bit ARGB */ {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000, 32}, }; switch (bpp) { case 8: return &phColorMasks[0]; case 15: return &phColorMasks[1]; case 16: return &phColorMasks[2]; case 24: return &phColorMasks[3]; case 32: return &phColorMasks[4]; } return NULL; } static int ph_VideoInit(_THIS, SDL_PixelFormat * vformat) { PgHWCaps_t hwcaps; int i; window = NULL; desktoppal = SDLPH_PAL_NONE; #if SDL_VIDEO_OPENGL oglctx = NULL; oglbuffers = NULL; oglflags = 0; oglbpp = 0; #endif old_video_mode = -1; old_refresh_rate = -1; if (NULL == (phevent = SDL_malloc(EVENT_SIZE))) { SDL_OutOfMemory(); return -1; } SDL_memset(phevent, 0x00, EVENT_SIZE); window = ph_CreateWindow(this); if (window == NULL) { SDL_SetError("ph_VideoInit(): Couldn't create video window !\n"); return -1; } /* Create the blank cursor */ SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, (int) BLANK_CWIDTH, (int) BLANK_CHEIGHT, (int) BLANK_CHOTX, (int) BLANK_CHOTY); if (SDL_BlankCursor == NULL) { return -1; } if (PgGetGraphicsHWCaps(&hwcaps) < 0) { SDL_SetError("ph_VideoInit(): GetGraphicsHWCaps function failed !\n"); this->FreeWMCursor(this, SDL_BlankCursor); return -1; } if (PgGetVideoModeInfo(hwcaps.current_video_mode, &desktop_mode) < 0) { SDL_SetError ("ph_VideoInit(): PgGetVideoModeInfo function failed !\n"); this->FreeWMCursor(this, SDL_BlankCursor); return -1; } /* Determine the current screen size */ this->info.current_w = desktop_mode.width; this->info.current_h = desktop_mode.height; /* We need to return BytesPerPixel as it in used by CreateRGBsurface */ vformat->BitsPerPixel = desktop_mode.bits_per_pixel; vformat->BytesPerPixel = desktop_mode.bytes_per_scanline / desktop_mode.width; desktopbpp = desktop_mode.bits_per_pixel; /* save current palette */ if (desktopbpp == 8) { PgGetPalette(savedpal); PgGetPalette(syspalph); } else { for (i = 0; i < _Pg_MAX_PALETTE; i++) { savedpal[i] = PgRGB(0, 0, 0); syspalph[i] = PgRGB(0, 0, 0); } } currently_fullscreen = 0; currently_hided = 0; currently_maximized = 0; current_overlay = NULL; OCImage.direct_context = NULL; OCImage.offscreen_context = NULL; OCImage.offscreen_backcontext = NULL; OCImage.oldDC = NULL; OCImage.CurrentFrameData = NULL; OCImage.FrameData0 = NULL; OCImage.FrameData1 = NULL; videomode_emulatemode = 0; this->info.wm_available = 1; ph_UpdateHWInfo(this); return 0; } static SDL_Surface * ph_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { const struct ColourMasks *mask; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); current->flags = flags; /* if we do not have desired fullscreen mode, then fallback into window mode */ if (((current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && (ph_GetVideoMode(width, height, bpp) == 0)) { current->flags &= ~SDL_FULLSCREEN; current->flags &= ~SDL_NOFRAME; current->flags &= ~SDL_RESIZABLE; } ph_SetupWindow(this, width, height, current->flags); mask = ph_GetColourMasks(bpp); if (mask != NULL) { SDL_ReallocFormat(current, mask->bpp, mask->red, mask->green, mask->blue, 0); } else { SDL_SetError ("ph_SetVideoMode(): desired bpp is not supported by photon !\n"); return NULL; } if (current->flags & SDL_INTERNALOPENGL) { #if !SDL_VIDEO_OPENGL /* if no built-in OpenGL support */ SDL_SetError ("ph_SetVideoMode(): no OpenGL support, you need to recompile SDL.\n"); current->flags &= ~SDL_INTERNALOPENGL; return NULL; #endif /* SDL_VIDEO_OPENGL */ } else { /* Initialize internal variables */ if ((current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { if (bpp == 8) { desktoppal = SDLPH_PAL_SYSTEM; } current->flags &= ~SDL_RESIZABLE; /* no resize for Direct Context */ current->flags |= SDL_HWSURFACE; } else { /* remove this if we'll have support for the non-fullscreen sw/hw+doublebuf one day */ current->flags &= ~SDL_DOUBLEBUF; /* Use offscreen memory if SDL_HWSURFACE flag is set */ if ((current->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { if (desktopbpp != bpp) { current->flags &= ~SDL_HWSURFACE; } } /* using palette emulation code in window mode */ if (bpp == 8) { if (desktopbpp >= 15) { desktoppal = SDLPH_PAL_EMULATE; } else { desktoppal = SDLPH_PAL_SYSTEM; } } else { desktoppal = SDLPH_PAL_NONE; } } } current->w = width; current->h = height; if (desktoppal == SDLPH_PAL_SYSTEM) { current->flags |= SDL_HWPALETTE; } /* Must call at least once for setup image planes */ if (ph_SetupUpdateFunction(this, current, current->flags) == -1) { /* Error string was filled in the ph_SetupUpdateFunction() */ return NULL; } /* finish window drawing, if we are not in fullscreen, of course */ if ((current->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN) { PtFlush(); } else { PgFlush(); } visualbpp = bpp; ph_UpdateHWInfo(this); SDL_Unlock_EventThread(); /* We've done! */ return (current); } static void ph_VideoQuit(_THIS) { /* restore palette */ if (desktopbpp == 8) { PgSetPalette(syspalph, 0, -1, 0, 0, 0); PgSetPalette(savedpal, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0); PgFlush(); } ph_DestroyImage(this, SDL_VideoSurface); if (window) { PtUnrealizeWidget(window); PtDestroyWidget(window); window = NULL; } if (phevent != NULL) { SDL_free(phevent); phevent = NULL; } } static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { int i; SDL_Rect updaterect; updaterect.x = updaterect.y = 0; updaterect.w = this->screen->w; updaterect.h = this->screen->h; /* palette emulation code, using palette of the PhImage_t struct */ if (desktoppal == SDLPH_PAL_EMULATE) { if ((SDL_Image) && (SDL_Image->palette)) { for (i = firstcolor; i < firstcolor + ncolors; i++) { syspalph[i] = PgRGB(colors[i - firstcolor].r, colors[i - firstcolor].g, colors[i - firstcolor].b); SDL_Image->palette[i] = syspalph[i]; } /* image needs to be redrawn */ this->UpdateRects(this, 1, &updaterect); } } else { if (desktoppal == SDLPH_PAL_SYSTEM) { for (i = firstcolor; i < firstcolor + ncolors; i++) { syspalph[i] = PgRGB(colors[i - firstcolor].r, colors[i - firstcolor].g, colors[i - firstcolor].b); } if ((this->screen->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN) { /* window mode must use soft palette */ PgSetPalette(&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0); /* image needs to be redrawn */ this->UpdateRects(this, 1, &updaterect); } else { /* fullscreen mode must use hardware palette */ PgSetPalette(&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0); } } else { /* SDLPH_PAL_NONE do nothing */ } } return 1; } /* vi: set ts=4 sw=4 expandtab: */