Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image_c.h @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_IMAGE_H__ #define __SDL_PH_IMAGE_H__ #include "../../events/SDL_events_c.h" #include "SDL_ph_video.h" struct private_hwdata { PdOffscreenContext_t *offscreenctx; PdOSCCreateLockParams_t crlockparam; PdOSCLockParams_t lockparam; Uint32 colorkey; }; extern int ph_SetupImage(_THIS, SDL_Surface * screen); extern void ph_DestroyImage(_THIS, SDL_Surface * screen); extern int ph_SetupUpdateFunction(_THIS, SDL_Surface * screen, Uint32 flags); extern int ph_AllocHWSurface(_THIS, SDL_Surface * surface); extern void ph_FreeHWSurface(_THIS, SDL_Surface * surface); extern int ph_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst); extern int ph_FillHWRect(_THIS, SDL_Surface * surface, SDL_Rect * rect, Uint32 color); extern int ph_LockHWSurface(_THIS, SDL_Surface * surface); extern void ph_UnlockHWSurface(_THIS, SDL_Surface * surface); extern int ph_FlipHWSurface(_THIS, SDL_Surface * surface); extern int ph_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key); extern int ph_SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 alpha); extern int ph_HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); extern int ph_UpdateHWInfo(_THIS); extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect * rects); extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect * rects); #endif /* __SDL_PH_IMAGE_H__ */ /* vi: set ts=4 sw=4 expandtab: */