view src/video/nanox/SDL_nxvideo.h @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga
    Copyright (C) 2001  Hsieh-Fu Tsai

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Hsieh-Fu Tsai
    clare@setabox.com
*/
#include "SDL_config.h"

#ifndef _SDL_nxvideo_h
#define _SDL_nxvideo_h

#include <microwin/nano-X.h>

#include "../SDL_sysvideo.h"

#ifdef ENABLE_NANOX_DEBUG
#define Dprintf printf
#else
#define Dprintf(ignore...)
#endif

// Hidden "this" pointer for the video functions
#define _THIS   SDL_VideoDevice * this

// Private display data
typedef struct NX_SDL_VISUAL
{
    int bpp;
    Uint32 red_mask;
    Uint32 green_mask;
    Uint32 blue_mask;
} nx_sdl_visual_t;

struct SDL_PrivateVideoData
{
    GR_WINDOW_ID SDL_Window;
    GR_WINDOW_ID FSwindow;
    // Flag: true if we have been passed a window
    char *SDL_windowid;
    GR_GC_ID GC;
    unsigned char *Image;
    unsigned char *Image_buff;  /* for GrArea */
    unsigned char *Clientfb;    /* for DirectFB */
    nx_sdl_visual_t SDL_Visual;
    // The current list of available video modes
    SDL_Rect **modelist;
    int currently_fullscreen;
    // for fullscreen
    int OffsetX, OffsetY;
    // for GammaRamp
    Uint16 *GammaRamp_R, *GammaRamp_G, *GammaRamp_B;
    // for GrArea, r_mask, g_mask, b_mask
    int pixel_type;
#ifdef ENABLE_NANOX_DIRECT_FB
    GR_WINDOW_FB_INFO fbinfo;
#endif
};

#define SDL_Window           (this -> hidden -> SDL_Window)
#define FSwindow             (this -> hidden -> FSwindow)
#define SDL_windowid         (this -> hidden -> SDL_windowid)
#define SDL_GC               (this -> hidden -> GC)
#define SDL_Image            (this -> hidden -> Image)
#define Image_buff           (this -> hidden -> Image_buff)
#define Clientfb             (this -> hidden -> Clientfb)
#define SDL_Visual           (this -> hidden -> SDL_Visual)
#define SDL_modelist         (this -> hidden -> modelist)
#define currently_fullscreen (this -> hidden -> currently_fullscreen)
#define OffsetX              (this -> hidden -> OffsetX)
#define OffsetY              (this -> hidden -> OffsetY)
#define GammaRamp_R          (this -> hidden -> GammaRamp_R)
#define GammaRamp_G          (this -> hidden -> GammaRamp_G)
#define GammaRamp_B          (this -> hidden -> GammaRamp_B)
#define pixel_type           (this -> hidden -> pixel_type)
#define fbinfo               (this -> hidden -> fbinfo)

#define CI_SIZE 256             // color index size

#endif // _SDL_nxvideo_h
/* vi: set ts=4 sw=4 expandtab: */