view src/video/gem/SDL_gemwindow.c @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"

#include "SDL_gemvideo.h"

/* This is included after SDL_win32video.h, which includes windows.h */
#include "SDL_syswm.h"


int
GEM_CreateWindow(_THIS, SDL_Window * window)
{
    return -1;
}

int
GEM_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    return -1;
}

void
GEM_SetWindowTitle(_THIS, SDL_Window * window)
{
}

void
GEM_SetWindowPosition(_THIS, SDL_Window * window)
{
}

void
GEM_SetWindowSize(_THIS, SDL_Window * window)
{
}

void
GEM_ShowWindow(_THIS, SDL_Window * window)
{
}

void
GEM_HideWindow(_THIS, SDL_Window * window)
{
}

void
GEM_RaiseWindow(_THIS, SDL_Window * window)
{
}

void
GEM_MaximizeWindow(_THIS, SDL_Window * window)
{
}

void
GEM_MinimizeWindow(_THIS, SDL_Window * window)
{
}

void
GEM_RestoreWindow(_THIS, SDL_Window * window)
{
}

void
GEM_SetWindowGrab(_THIS, SDL_Window * window)
{
}

void
GEM_DestroyWindow(_THIS, SDL_Window * window)
{
}

SDL_bool
GEM_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
    return SDL_FALSE;
}

/* vi: set ts=4 sw=4 expandtab: */