view src/video/fbcon/SDL_fb3dfx.c @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


/* Wait for vertical retrace */
static void
WaitVBL(_THIS)
{
    /* find start of retrace */
    tdfx_waitidle();
    while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE);
    /* wait until we're past the start */
    while ((tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0);
}

static void
WaitIdle(_THIS)
{
    tdfx_waitidle();
}

/* Sets video mem colorkey and accelerated blit function */
static int
SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key)
{
    return (0);
}

static int
FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
{
    int bpp;
    char *dst_base;
    Uint32 format;
    int dstX, dstY;

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set the destination pixel format */
    dst_base = (char *) ((char *) dst->pixels - mapped_mem);
    bpp = dst->format->BitsPerPixel;
    format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);

    /* Calculate source and destination base coordinates */
    dstX = rect->x;
    dstY = rect->y;

    /* Execute the fill command */
    tdfx_wait(6);
    tdfx_out32(DSTBASE, (Uint32) dst_base);
    tdfx_out32(DSTFORMAT, format);
    tdfx_out32(COLORFORE, color);
    tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
    tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
    tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));

    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect,
            SDL_Surface * dst, SDL_Rect * dstrect)
{
    SDL_VideoDevice *this = current_video;
    int bpp;
    Uint32 src_format;
    Uint32 dst_format;
    char *src_base;
    char *dst_base;
    int srcX, srcY;
    int dstX, dstY;
    Uint32 blitop;
    Uint32 use_colorkey;

    /* Don't blit to the display surface when switched away */
    if (switched_away) {
        return -2;              /* no hardware access */
    }
    if (dst == this->screen) {
        SDL_mutexP(hw_lock);
    }

    /* Set the source and destination pixel format */
    src_base = (char *) ((char *) src->pixels - mapped_mem);
    bpp = src->format->BitsPerPixel;
    src_format = src->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);
    dst_base = (char *) ((char *) dst->pixels - mapped_mem);
    bpp = dst->format->BitsPerPixel;
    dst_format = dst->pitch | ((bpp + ((bpp == 8) ? 0 : 8)) << 13);

    srcX = srcrect->x;
    srcY = srcrect->y;
    dstX = dstrect->x;
    dstY = dstrect->y;

    /* Assemble the blit operation */
    blitop = COMMAND_2D_BITBLT | (0xCC << 24);
    if (srcX <= dstX) {
        blitop |= BIT(14);
        srcX += (dstrect->w - 1);
        dstX += (dstrect->w - 1);
    }
    if (srcY <= dstY) {
        blitop |= BIT(15);
        srcY += (dstrect->h - 1);
        dstY += (dstrect->h - 1);
    }

    /* Perform the blit! */
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        tdfx_wait(3);
        tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
        tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
        tdfx_out32(ROP_2D, 0xAA00);
        use_colorkey = 1;
    } else {
        use_colorkey = 0;
    }
    tdfx_wait(9);
    tdfx_out32(SRCBASE, (Uint32) src_base);
    tdfx_out32(SRCFORMAT, src_format);
    tdfx_out32(DSTBASE, (Uint32) dst_base);
    tdfx_out32(DSTFORMAT, src_format);
    tdfx_out32(COMMAND_2D, blitop);
    tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
    tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
    tdfx_out32(DSTXY, dstX | (dstY << 16));
    tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

    FB_AddBusySurface(src);
    FB_AddBusySurface(dst);

    if (dst == this->screen) {
        SDL_mutexV(hw_lock);
    }
    return (0);
}

static int
CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst)
{
    int accelerated;

    /* Set initial acceleration on */
    src->flags |= SDL_HWACCEL;

    /* Set the surface attributes */
    if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        if (!this->info.blit_hw_A) {
            src->flags &= ~SDL_HWACCEL;
        }
    }
    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
        if (!this->info.blit_hw_CC) {
            src->flags &= ~SDL_HWACCEL;
        }
    }

    /* Check to see if final surface blit is accelerated */
    accelerated = !!(src->flags & SDL_HWACCEL);
    if (accelerated) {
        src->map->hw_blit = HWAccelBlit;
    }
    return (accelerated);
}

void
FB_3DfxAccel(_THIS, __u32 card)
{
    /* We have hardware accelerated surface functions */
    this->CheckHWBlit = CheckHWBlit;
    wait_vbl = WaitVBL;
    wait_idle = WaitIdle;

    /* Reset the 3Dfx controller */
    tdfx_out32(BRESERROR0, 0);
    tdfx_out32(BRESERROR1, 0);

    /* The 3Dfx has an accelerated color fill */
    this->info.blit_fill = 1;
    this->FillHWRect = FillHWRect;

    /* The 3Dfx has accelerated normal and colorkey blits */
    this->info.blit_hw = 1;
    this->info.blit_hw_CC = 1;
    this->SetHWColorKey = SetHWColorKey;
}

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