Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl_c.h @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ #ifndef _SDL_ATARIGL_H_ #define _SDL_ATARIGL_H_ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include "../SDL_sysvideo.h" struct SDL_GLDriverData { int gl_active; /* to stop switching drivers while we have a valid context */ int gl_oldmesa; /* Old OpenGL support ? */ int gl_pixelsize; /* for CopyShadow functions */ SDL_bool gl_upsidedown; /* Some implementations draw upside down */ Uint8 *gl_shadow; /* Shadow buffer for old implementations */ /* for unsupported OSMesa buffer formats */ void (*ConvertSurface) (_THIS, SDL_Surface * surface); /* to convert the shadow buffer to the screen format */ void (*CopyShadow) (_THIS, SDL_Surface * surface); #if SDL_VIDEO_OPENGL OSMesaContext ctx; /* OpenGL functions */ void (*glGetIntegerv) (GLenum pname, GLint * value); void (*glFinish) (void); void (*glFlush) (void); /* osmesa.ldg */ OSMesaContext(*OSMesaCreateContextExt) (GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist); void (*OSMesaDestroyContext) (OSMesaContext ctx); GLboolean(*OSMesaMakeCurrent) (OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height); void (*OSMesaPixelStore) (GLint pname, GLint value); void *(*OSMesaGetProcAddress) (const char *funcName); /* mesa_gl.ldg, tiny_gl.ldg */ void *(*OSMesaCreateLDG) (long format, long type, long width, long height); void (*OSMesaDestroyLDG) (void); /* Info needed to compare existing context with new asked one */ int width, height; GLenum format; GLint depth, stencil, accum; #endif }; /* Variable names */ #define gl_active (_this->gl_data->gl_active) #define gl_ctx (_this->gl_data->ctx) #define gl_oldmesa (_this->gl_data->gl_oldmesa) #define gl_pixelsize (_this->gl_data->gl_pixelsize) #define gl_upsidedown (_this->gl_data->gl_upsidedown) #define gl_shadow (_this->gl_data->gl_shadow) #define gl_convert (_this->gl_data->ConvertSurface) #define gl_copyshadow (_this->gl_data->CopyShadow) #define gl_curformat (_this->gl_data->format) #define gl_curdepth (_this->gl_data->depth) #define gl_curstencil (_this->gl_data->stencil) #define gl_curaccum (_this->gl_data->accum) #define gl_curwidth (_this->gl_data->width) #define gl_curheight (_this->gl_data->height) /* OpenGL functions */ extern int SDL_AtariGL_Init(_THIS, SDL_Surface * current); extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); extern void SDL_AtariGL_InitPointers(_THIS); extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); extern int SDL_AtariGL_MakeCurrent(_THIS); extern void SDL_AtariGL_SwapBuffers(_THIS); #endif /* _SDL_ATARIGL_H_ */ /* vi: set ts=4 sw=4 expandtab: */