Mercurial > sdl-ios-xcode
view docs/man3/SDL_InitSubSystem.3 @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_InitSubSystem \- Initialize subsystems .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Seperating Joystick and Video initialization\&. */ SDL_Init(SDL_INIT_VIDEO); \&. \&. SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); \&. /* Do Some Video stuff */ \&. \&. /* Initialize the joystick subsystem */ SDL_InitSubSystem(SDL_INIT_JOYSTICK); /* Do some stuff with video and joystick */ \&. \&. \&. /* Shut them both down */ SDL_Quit();\fR .fi .PP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00