Mercurial > sdl-ios-xcode
view docs/html/sdlwmgrabinput.html @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WM_GrabInput</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Window Management" HREF="wm.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_ToggleFullScreen" HREF="sdlwmtogglefullscreen.html"><LINK REL="NEXT" TITLE="Events" HREF="event.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmtogglefullscreen.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="event.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWMGRABINPUT" ></A >SDL_WM_GrabInput</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3663" ></A ><H2 >Name</H2 >SDL_WM_GrabInput -- Grabs mouse and keyboard input.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN3666" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN3667" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_GrabMode <B CLASS="FSFUNC" >SDL_WM_GrabInput</B ></CODE >(SDL_GrabMode mode);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3673" ></A ><H2 >Description</H2 ><P >Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.</P ><P >When <TT CLASS="PARAMETER" ><I >mode</I ></TT > is <TT CLASS="LITERAL" >SDL_GRAB_QUERY</TT > the grab mode is not changed, but the current grab mode is returned.</P ><P ><PRE CLASS="PROGRAMLISTING" >typedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;</PRE > </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3681" ></A ><H2 >Return Value</H2 ><P >The current/new <SPAN CLASS="STRUCTNAME" >SDL_GrabMode</SPAN >.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmtogglefullscreen.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="event.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_ToggleFullScreen</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="wm.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Events</TD ></TR ></TABLE ></DIV ></BODY ></HTML >