Mercurial > sdl-ios-xcode
view docs/html/sdlmutexp.html @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_mutexP</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_DestroyMutex" HREF="sdldestroymutex.html"><LINK REL="NEXT" TITLE="SDL_mutexV" HREF="sdlmutexv.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldestroymutex.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmutexv.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMUTEXP" ></A >SDL_mutexP</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7872" ></A ><H2 >Name</H2 >SDL_mutexP -- Lock a mutex</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7875" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7876" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_mutexP</B ></CODE >(SDL_mutex *mutex);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7882" ></A ><H2 >Description</H2 ><P >Locks the <TT CLASS="PARAMETER" ><I >mutex</I ></TT >, which was previously created with <A HREF="sdlcreatemutex.html" ><TT CLASS="FUNCTION" >SDL_CreateMutex</TT ></A >. If the mutex is already locked then <TT CLASS="FUNCTION" >SDL_mutexP</TT > will not return until it is <A HREF="sdlmutexv.html" >unlocked</A >. Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error.</P ><P >SDL also defines a macro <TT CLASS="LITERAL" >#define SDL_LockMutex(m) SDL_mutexP(m)</TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7894" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatemutex.html" ><TT CLASS="FUNCTION" >SDL_CreateMutex</TT ></A >, <A HREF="sdlmutexv.html" ><TT CLASS="FUNCTION" >SDL_mutexV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldestroymutex.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmutexv.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DestroyMutex</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_mutexV</TD ></TR ></TABLE ></DIV ></BODY ></HTML >