view docs/html/sdlkeyboardevent.html @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 355632dca928
children
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>SDL_KeyboardEvent</TITLE
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><H1
><A
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>SDL_KeyboardEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4011"
></A
><H2
>Name</H2
>SDL_KeyboardEvent&nbsp;--&nbsp;Keyboard event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4014"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;</PRE
></DIV
><DIV
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><A
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><H2
>Structure Data</H2
><DIV
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></P
><TABLE
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><TBODY
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><TD
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>keysym</I
></TT
></TD
><TD
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>Contains key press information</TD
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><P
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
> is reported.</P
><P
>The <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDK_KEYUP</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_RELEASED</TT
>) and when a key is pressed (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_PRESSED</TT
>). The information on what key was pressed or released is in the <A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>keysym</SPAN
></A
> structure.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Repeating <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> events will occur if key repeat is enabled (see <A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>).</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
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><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
></A
>,
<A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>,
<A
HREF="sdlenableunicode.html"
><TT
CLASS="FUNCTION"
>SDL_EnableUNICODE</TT
></A
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