view docs/html/guideeventexamples.html @ 2860:6ce28e5287e9

Date: Sun, 07 Dec 2008 13:35:23 +0100 From: Couriersud Subject: SDL: Mouse last_x, last_y into SDL_Mouse the attached diff moves the static vars last_x and last_y into SDL_Mouse. These, as far as I understand it, should be tied to the individual mouse. The patch also makes the code check for out of window conditions of mouse->x,y when relative movements are passed to MouseSendMotion. Also attached is the latest DirectFB code (dfb20081208) supporting multiple mice and keyboards. This works quite well with sdlmame now. It however needs more testing with different directfb configurations.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 Dec 2008 00:52:12 +0000
parents 355632dca928
children
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>Event Examples</H1
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>Filtering and Handling Events</H2
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CLASS="PROGRAMLISTING"
>#include &#60;stdio.h&#62;
#include &#60;stdlib.h&#62;

#include "SDL.h"

/* This function may run in a separate event thread */
int FilterEvents(const SDL_Event *event) {
    static int boycott = 1;

    /* This quit event signals the closing of the window */
    if ( (event-&#62;type == SDL_QUIT) &#38;&#38; boycott ) {
        printf("Quit event filtered out -- try again.\n");
        boycott = 0;
        return(0);
    }
    if ( event-&#62;type == SDL_MOUSEMOTION ) {
        printf("Mouse moved to (%d,%d)\n",
                event-&#62;motion.x, event-&#62;motion.y);
        return(0);    /* Drop it, we've handled it */
    }
    return(1);
}

int main(int argc, char *argv[])
{
    SDL_Event event;

    /* Initialize the SDL library (starts the event loop) */
    if ( SDL_Init(SDL_INIT_VIDEO) &#60; 0 ) {
        fprintf(stderr,
                "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Clean up on exit, exit on window close and interrupt */
    atexit(SDL_Quit);

    /* Ignore key events */
    SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
    SDL_EventState(SDL_KEYUP, SDL_IGNORE);

    /* Filter quit and mouse motion events */
    SDL_SetEventFilter(FilterEvents);

    /* The mouse isn't much use unless we have a display for reference */
    if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) {
        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
                        SDL_GetError());
        exit(1);
    }

    /* Loop waiting for ESC+Mouse_Button */
    while ( SDL_WaitEvent(&#38;event) &#62;= 0 ) {
        switch (event.type) {
            case SDL_ACTIVEEVENT: {
                if ( event.active.state &#38; SDL_APPACTIVE ) {
                    if ( event.active.gain ) {
                        printf("App activated\n");
                    } else {
                        printf("App iconified\n");
                    }
                }
            }
            break;
                    
            case SDL_MOUSEBUTTONDOWN: {
                Uint8 *keys;

                keys = SDL_GetKeyState(NULL);
                if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) {
                    printf("Bye bye...\n");
                    exit(0);
                }
                printf("Mouse button pressed\n");
            }
            break;

            case SDL_QUIT: {
                printf("Quit requested, quitting.\n");
                exit(0);
            }
            break;
        }
    }
    /* This should never happen */
    printf("SDL_WaitEvent error: %s\n", SDL_GetError());
    exit(1);
}</PRE
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