Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32clipboard.h @ 4964:6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Jan 2011 16:11:21 -0800 |
parents | 9faebccfefb3 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32clipboard_h #define _SDL_win32clipboard_h /* Forward declaration */ struct SDL_VideoData; extern int WIN_SetClipboardText(_THIS, const char *text); extern char *WIN_GetClipboardText(_THIS); extern SDL_bool WIN_HasClipboardText(_THIS); extern void WIN_CheckClipboardUpdate(struct SDL_VideoData * data); #endif /* _SDL_win32clipboard_h */ /* vi: set ts=4 sw=4 expandtab: */