Mercurial > sdl-ios-xcode
view src/loadso/dummy/SDL_sysloadso.c @ 4964:6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 06 Jan 2011 16:11:21 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_LOADSO_DUMMY) || defined(SDL_LOADSO_DISABLED) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include "SDL_loadso.h" void * SDL_LoadObject(const char *sofile) { const char *loaderror = "SDL_LoadObject() not implemented"; SDL_SetError("Failed loading %s: %s", sofile, loaderror); return (NULL); } void * SDL_LoadFunction(void *handle, const char *name) { const char *loaderror = "SDL_LoadFunction() not implemented"; SDL_SetError("Failed loading %s: %s", name, loaderror); return (NULL); } void SDL_UnloadObject(void *handle) { /* no-op. */ } #endif /* SDL_LOADSO_DUMMY || SDL_LOADSO_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */