view README.android @ 4964:6c645018741e

Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 Jan 2011 16:11:21 -0800
parents 144d9df7e611
children 91d0085b7560
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Simple DirectMedia Layer for Android
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Requirements: Android SDK and Android NDK r4 or later
http://developer.android.com/

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 How the port works
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- Android applications are Java-based, optionally with parts written in C
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to 
the SDL library
- This means that your application C code must be placed inside an android 
Java project, along with some C support code that communicates with Java
- This eventually produces a standard Android .apk package


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 Building an app
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Instructions:
1. Copy the android-project directory wherever you want your Android project to go
2. Move this SDL directory into the <project>/jni directory
3. Place your application source files in the <project>/jni/src directory
4. Edit <project>/jni/src/Android.mk to include your source files
5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source

If you want to use the Eclipse IDE, skip to the Eclipse section below.

6. Edit <project>/local.properties to point to the Android SDK directory
7. Run 'ant debug' in android/project. This compiles the .java and eventually 
creates a .apk with the native code embedded
8. 'ant install' will push the apk to the device or emulator (if connected)


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 Using Eclipse
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NEED CONTENT


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 Loading files
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NEED CONTENT


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 Troubleshooting
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NEED CONTENT


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 Known issues
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- SDL audio (although it's mostly written, just not working properly yet)
- TODO. I'm sure there's a bunch more stuff I haven't thought of