view src/video/wincommon/SDL_wingl.c @ 693:6c119628180d

Date: Sat, 16 Aug 2003 16:22:56 +0300 From: "Mike Gorchak" Subject: Package building for QNX6 I'm just completed the package description file for QNX6 - qpg, it is like a\ .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\ ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\ .in. The same for the SDL_image. I'm planning to add .qpg files creation for\ all SDL* projects. As for shared library building for QNX6. It is very hard to improve the exis\ ting libtool code to support QNX shared libraries. Much easyiest is to remov\ e libtool.m4 code from the acinclude.m4 for those persons, who building shar\ ed libraries for QNX6. I'm described all what they need to do with .so under\ QNX6 in the README.QNX file. And 90% of people used the precompiled librari\ es, so I think it is not big problem :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:25:46 +0000
parents 92a933bf2f0f
children ed57c876700d
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <string.h>

/* WGL implementation of SDL OpenGL support */

#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
#endif
#include "SDL_error.h"
#include "SDL_lowvideo.h"
#include "SDL_wingl_c.h"

#ifdef HAVE_OPENGL
#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
#endif

/* If setting the HDC fails, we may need to recreate the window (MSDN) */
static int WIN_GL_ResetWindow(_THIS)
{
	int status = 0;
	int can_reset = 1;

	/* If we were passed a window, then we can't create a new one */
	if ( SDL_windowid ) {
		can_reset = 0;
	}
#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
	if ( can_reset ) {
		/* Save the existing window attributes */
		LONG style;
		RECT rect = { 0, 0, 0, 0 };
		style = GetWindowLong(SDL_Window, GWL_STYLE);
		GetWindowRect(SDL_Window, &rect);
		DestroyWindow(SDL_Window);
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
		                          style,
					  rect.left, rect.top,
                                          (rect.right-rect.left)+1,
                                          (rect.top-rect.bottom)+1,
		                          NULL, NULL, SDL_Instance, NULL);
		if ( SDL_Window ) {
			this->SetCaption(this, this->wm_title, this->wm_icon);
		} else {
			SDL_SetError("Couldn't create window");
			status = -1;
		}
	} else
#endif /* !_WIN32_WCE */
	{
		SDL_SetError("Unable to reset window for OpenGL context");
		status = -1;
	}
	return(status);
}

static void Init_WGL_ARB_extensions(_THIS)
{
	HWND hwnd;
	HDC hdc;
	HGLRC hglrc;
	int pformat;
	const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0;
	
	hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED,
	                    0, 0, 10, 10,
	                    NULL, NULL, SDL_Instance,NULL);
	hdc = GetDC(hwnd);

	pformat = ChoosePixelFormat(hdc, &GL_pfd);
	SetPixelFormat(hdc, pformat, &GL_pfd);

	hglrc = this->gl_data->wglCreateContext(hdc);
	if ( hglrc ) {
		this->gl_data->wglMakeCurrent(hdc, hglrc);
	}

	wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC))
		this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");

	if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) {
		this->gl_data->wglChoosePixelFormatARB =
			(BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))
			this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB");
		this->gl_data->wglGetPixelFormatAttribivARB =
			(BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *))
			this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB");

		if( (this->gl_data->wglChoosePixelFormatARB != NULL) &&
		    (this->gl_data->wglGetPixelFormatAttribivARB != NULL) )
			this->gl_data->wgl_arb_pixel_format = 1;
		else 
			this->gl_data->wgl_arb_pixel_format = 0;
	} else {
		this->gl_data->wgl_arb_pixel_format = 0;
	}
	
	if ( hglrc ) {
		this->gl_data->wglMakeCurrent(NULL, NULL);
		this->gl_data->wglDeleteContext(hglrc);
	}
	ReleaseDC(hwnd, hdc);
	DestroyWindow(hwnd);
}

int WIN_GL_SetupWindow(_THIS)
{
	int retval;
#ifdef HAVE_OPENGL
	int i;
	unsigned int matching;
	int iAttribs[64];
	int *iAttr;
	float fAttribs[1] = { 0 };

	/* load the gl driver from a default path */
	if ( ! this->gl_config.driver_loaded ) {
		/* no driver has been loaded, use default (ourselves) */
		if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) {
			return(-1);
		}
	}

	for ( i=0; ; ++i ) {
		/* Get the window device context for our OpenGL drawing */
		GL_hdc = GetDC(SDL_Window);
		if ( GL_hdc == NULL ) {
			SDL_SetError("Unable to get DC for SDL_Window");
			return(-1);
		}

		/* Set up the pixel format descriptor with our needed format */
		memset(&GL_pfd, 0, sizeof(GL_pfd));
		GL_pfd.nSize = sizeof(GL_pfd);
		GL_pfd.nVersion = 1;
		GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
		if ( this->gl_config.double_buffer ) {
			GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
		}
		if ( this->gl_config.stereo ) {
			GL_pfd.dwFlags |= PFD_STEREO;
		}
		GL_pfd.iPixelType = PFD_TYPE_RGBA;
		GL_pfd.cColorBits = this->gl_config.buffer_size;
		GL_pfd.cRedBits = this->gl_config.red_size;
		GL_pfd.cGreenBits = this->gl_config.green_size;
		GL_pfd.cBlueBits = this->gl_config.blue_size;
		GL_pfd.cAlphaBits = this->gl_config.alpha_size;
		GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
		GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
		GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
		GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
		GL_pfd.cAccumBits =
			(GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
			 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
		GL_pfd.cDepthBits = this->gl_config.depth_size;
		GL_pfd.cStencilBits = this->gl_config.stencil_size;

		/* initialize WGL_ARB_pixel_format */
		Init_WGL_ARB_extensions(this);

		/* setup WGL_ARB_pixel_format attribs */
		iAttr = &iAttribs[0];

		*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
		*iAttr++ = GL_TRUE;
		*iAttr++ = WGL_ACCELERATION_ARB;
		*iAttr++ = WGL_FULL_ACCELERATION_ARB;
		*iAttr++ = WGL_RED_BITS_ARB;
		*iAttr++ = this->gl_config.red_size;
		*iAttr++ = WGL_GREEN_BITS_ARB;
		*iAttr++ = this->gl_config.green_size;
		*iAttr++ = WGL_BLUE_BITS_ARB;
		*iAttr++ = this->gl_config.blue_size;
		
		if ( this->gl_config.alpha_size ) {
			*iAttr++ = WGL_ALPHA_BITS_ARB;
			*iAttr++ = this->gl_config.alpha_size;
		}

		if ( this->gl_config.double_buffer ) {
			*iAttr ++ = WGL_DOUBLE_BUFFER_ARB;
			*iAttr ++ = GL_TRUE;
		}

		*iAttr++ = WGL_DEPTH_BITS_ARB;
		*iAttr++ = this->gl_config.depth_size;

		if ( this->gl_config.stencil_size ) {
			*iAttr++ = WGL_STENCIL_BITS_ARB;
			*iAttr++ = this->gl_config.stencil_size;
		}

		if ( this->gl_config.accum_red_size ) {
			*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
			*iAttr++ = this->gl_config.accum_red_size;
		}

		if ( this->gl_config.accum_green_size ) {
			*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
			*iAttr++ = this->gl_config.accum_green_size;
		}

		if ( this->gl_config.accum_blue_size ) {
			*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
			*iAttr++ = this->gl_config.accum_blue_size;
		}

		if ( this->gl_config.accum_alpha_size ) {
			*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
			*iAttr++ = this->gl_config.accum_alpha_size;
		}

		if ( this->gl_config.stereo ) {
			*iAttr++ = WGL_STEREO_ARB;
			*iAttr++ = this->gl_config.stereo;
		}

		if ( this->gl_config.multisamplebuffers ) {
			*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
			*iAttr++ = this->gl_config.multisamplebuffers;
		}

		if ( this->gl_config.multisamplesamples ) {
			*iAttr++ = WGL_SAMPLES_ARB;
			*iAttr++ = this->gl_config.multisamplesamples;
		}

		*iAttr = 0;

		/* Choose and set the closest available pixel format */
		if ( !this->gl_data->wgl_arb_pixel_format ||
		     !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) ||
		     !matching ) {
			pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
			this->gl_data->wgl_arb_pixel_format = 0;
		}
		if ( !pixel_format ) {
			SDL_SetError("No matching GL pixel format available");
			return(-1);
		}
		if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
			if ( i == 0 ) {
				/* First time through, try resetting the window */
				if ( WIN_GL_ResetWindow(this) < 0 ) {
					return(-1);
				}
				continue;
			}
			SDL_SetError("Unable to set HDC pixel format");
			return(-1);
		}
		/* We either succeeded or failed by this point */
		break;
	}
	DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);

	GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
	if ( GL_hrc == NULL ) {
		SDL_SetError("Unable to create GL context");
		return(-1);
	}
	gl_active = 1;
#else
	SDL_SetError("WIN driver not configured with OpenGL");
#endif
	if ( gl_active ) {
		retval = 0;
	} else {
		retval = -1;
	}
	return(retval);
}

void WIN_GL_ShutDown(_THIS)
{
#ifdef HAVE_OPENGL
	/* Clean up OpenGL */
	if ( GL_hrc ) {
		this->gl_data->wglMakeCurrent(NULL, NULL);
		this->gl_data->wglDeleteContext(GL_hrc);
		GL_hrc = NULL;
	}
	if ( GL_hdc ) {
		ReleaseDC(SDL_Window, GL_hdc);
		GL_hdc = NULL;
	}
	gl_active = 0;

	WIN_GL_UnloadLibrary(this);
#endif /* HAVE_OPENGL */
}

#ifdef HAVE_OPENGL

/* Make the current context active */
int WIN_GL_MakeCurrent(_THIS)
{
	int retval;

	retval = 0;
	if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) {
		SDL_SetError("Unable to make GL context current");
		retval = -1;
	}
	return(retval);
}

/* Get attribute data from glX. */
int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
	int retval;
	
	if ( this->gl_data->wgl_arb_pixel_format ) {
		int wgl_attrib;

		switch(attrib) {
		    case SDL_GL_RED_SIZE:
			wgl_attrib = WGL_RED_BITS_ARB;
			break;
		    case SDL_GL_GREEN_SIZE:
			wgl_attrib = WGL_GREEN_BITS_ARB;
			break;
		    case SDL_GL_BLUE_SIZE:
			wgl_attrib = WGL_BLUE_BITS_ARB;
			break;
		    case SDL_GL_ALPHA_SIZE:
			wgl_attrib = WGL_ALPHA_BITS_ARB;
			break;
		    case SDL_GL_DOUBLEBUFFER:
			wgl_attrib = WGL_DOUBLE_BUFFER_ARB;
			break;
		    case SDL_GL_BUFFER_SIZE:
			wgl_attrib = WGL_COLOR_BITS_ARB;
			break;
		    case SDL_GL_DEPTH_SIZE:
			wgl_attrib = WGL_DEPTH_BITS_ARB;
			break;
		    case SDL_GL_STENCIL_SIZE:
			wgl_attrib = WGL_STENCIL_BITS_ARB;
			break;
		    case SDL_GL_ACCUM_RED_SIZE:
			wgl_attrib = WGL_ACCUM_RED_BITS_ARB;
			break;
		    case SDL_GL_ACCUM_GREEN_SIZE:
			wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB;
			break;
		    case SDL_GL_ACCUM_BLUE_SIZE:
			wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB;
			break;
		    case SDL_GL_ACCUM_ALPHA_SIZE:
			wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB;
			break;
		    case SDL_GL_STEREO:
			wgl_attrib = WGL_STEREO_ARB;
			break;
		    case SDL_GL_MULTISAMPLEBUFFERS:
			wgl_attrib = WGL_SAMPLE_BUFFERS_ARB;
			break;
		    case SDL_GL_MULTISAMPLESAMPLES:
			wgl_attrib = WGL_SAMPLES_ARB;
			break;
		    default:
			return(-1);
		}
		this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);

		return 0;
	}

	retval = 0;
	switch ( attrib ) {
	    case SDL_GL_RED_SIZE:
		*value = GL_pfd.cRedBits;
		break;
	    case SDL_GL_GREEN_SIZE:
		*value = GL_pfd.cGreenBits;
		break;
	    case SDL_GL_BLUE_SIZE:
		*value = GL_pfd.cBlueBits;
		break;
	    case SDL_GL_ALPHA_SIZE:
		*value = GL_pfd.cAlphaBits;
		break;
	    case SDL_GL_DOUBLEBUFFER:
		if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) {
			*value = 1;
		} else {
			*value = 0;
		}
		break;
	    case SDL_GL_BUFFER_SIZE:
		*value = GL_pfd.cColorBits;
		break;
	    case SDL_GL_DEPTH_SIZE:
		*value = GL_pfd.cDepthBits;
		break;
	    case SDL_GL_STENCIL_SIZE:
		*value = GL_pfd.cStencilBits;
		break;
	    case SDL_GL_ACCUM_RED_SIZE:
		*value = GL_pfd.cAccumRedBits;
		break;
	    case SDL_GL_ACCUM_GREEN_SIZE:
		*value = GL_pfd.cAccumGreenBits;
		break;
	    case SDL_GL_ACCUM_BLUE_SIZE:
		*value = GL_pfd.cAccumBlueBits;
		break;
	    case SDL_GL_ACCUM_ALPHA_SIZE:
		*value = GL_pfd.cAccumAlphaBits;
		break;
	    case SDL_GL_STEREO:
		if ( GL_pfd.dwFlags & PFD_STEREO ) {
			*value = 1;
		} else {
			*value = 0;
		}
		break;
	    default:
		retval = -1;
		break;
	}
	return retval;
}

void WIN_GL_SwapBuffers(_THIS)
{
	SwapBuffers(GL_hdc);
}

void WIN_GL_UnloadLibrary(_THIS)
{
	if ( this->gl_config.driver_loaded ) {
		FreeLibrary((HMODULE)this->gl_config.dll_handle);

		this->gl_data->wglGetProcAddress = NULL;
		this->gl_data->wglCreateContext = NULL;
		this->gl_data->wglDeleteContext = NULL;
		this->gl_data->wglMakeCurrent = NULL;
		this->gl_data->wglChoosePixelFormatARB = NULL;
		this->gl_data->wglGetPixelFormatAttribivARB = NULL;

		this->gl_config.dll_handle = NULL;
		this->gl_config.driver_loaded = 0;
	}
}

/* Passing a NULL path means load pointers from the application */
int WIN_GL_LoadLibrary(_THIS, const char* path) 
{
	HMODULE handle;

 	if ( gl_active ) {
 		SDL_SetError("OpenGL context already created");
 		return -1;
 	}

	if ( path == NULL ) {
		path = DEFAULT_GL_DRIVER_PATH;
	}
	handle = LoadLibrary(path);
	if ( handle == NULL ) {
		SDL_SetError("Could not load OpenGL library");
		return -1;
	}

	/* Unload the old driver and reset the pointers */
	WIN_GL_UnloadLibrary(this);

	/* Load new function pointers */
	memset(this->gl_data, 0, sizeof(*this->gl_data));
	this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
		GetProcAddress(handle, "wglGetProcAddress");
	this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
		GetProcAddress(handle, "wglCreateContext");
	this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC))
		GetProcAddress(handle, "wglDeleteContext");
	this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC))
		GetProcAddress(handle, "wglMakeCurrent");

	if ( (this->gl_data->wglGetProcAddress == NULL) ||
	     (this->gl_data->wglCreateContext == NULL) ||
	     (this->gl_data->wglDeleteContext == NULL) ||
	     (this->gl_data->wglMakeCurrent == NULL) ) {
		SDL_SetError("Could not retrieve OpenGL functions");
		FreeLibrary(handle);
		return -1;
	}

	this->gl_config.dll_handle = handle;
	strcpy(this->gl_config.driver_path, path);
	this->gl_config.driver_loaded = 1;
	return 0;
}

void *WIN_GL_GetProcAddress(_THIS, const char* proc)
{
	void *func;

	/* This is to pick up extensions */
	func = this->gl_data->wglGetProcAddress(proc);
	if ( ! func ) {
		/* This is probably a normal GL function */
		func = GetProcAddress(this->gl_config.dll_handle, proc);
	}
	return func;
}

#endif /* HAVE_OPENGL */