Mercurial > sdl-ios-xcode
view src/thread/dc/SDL_syscond.c @ 693:6c119628180d
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6
I'm just completed the package description file for QNX6 - qpg, it is like a\
.spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
all SDL* projects.
As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Aug 2003 23:25:46 +0000 |
parents | dad72daf44b3 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* An implementation of condition variables using semaphores and mutexes */ /* This implementation borrows heavily from the BeOS condition variable implementation, written by Christopher Tate and Owen Smith. Thanks! */ #include <stdio.h> #include <stdlib.h> #include "SDL_error.h" #include "SDL_thread.h" struct SDL_cond { SDL_mutex *lock; int waiting; int signals; SDL_sem *wait_sem; SDL_sem *wait_done; }; /* Create a condition variable */ SDL_cond * SDL_CreateCond(void) { SDL_cond *cond; cond = (SDL_cond *) malloc(sizeof(SDL_cond)); if ( cond ) { cond->lock = SDL_CreateMutex(); cond->wait_sem = SDL_CreateSemaphore(0); cond->wait_done = SDL_CreateSemaphore(0); cond->waiting = cond->signals = 0; if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) { SDL_DestroyCond(cond); cond = NULL; } } else { SDL_OutOfMemory(); } return(cond); } /* Destroy a condition variable */ void SDL_DestroyCond(SDL_cond *cond) { if ( cond ) { if ( cond->wait_sem ) { SDL_DestroySemaphore(cond->wait_sem); } if ( cond->wait_done ) { SDL_DestroySemaphore(cond->wait_done); } if ( cond->lock ) { SDL_DestroyMutex(cond->lock); } free(cond); } } /* Restart one of the threads that are waiting on the condition variable */ int SDL_CondSignal(SDL_cond *cond) { if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } /* If there are waiting threads not already signalled, then signal the condition and wait for the thread to respond. */ SDL_LockMutex(cond->lock); if ( cond->waiting > cond->signals ) { ++cond->signals; SDL_SemPost(cond->wait_sem); SDL_UnlockMutex(cond->lock); SDL_SemWait(cond->wait_done); } else { SDL_UnlockMutex(cond->lock); } return 0; } /* Restart all threads that are waiting on the condition variable */ int SDL_CondBroadcast(SDL_cond *cond) { if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } /* If there are waiting threads not already signalled, then signal the condition and wait for the thread to respond. */ SDL_LockMutex(cond->lock); if ( cond->waiting > cond->signals ) { int i, num_waiting; num_waiting = (cond->waiting - cond->signals); cond->signals = cond->waiting; for ( i=0; i<num_waiting; ++i ) { SDL_SemPost(cond->wait_sem); } /* Now all released threads are blocked here, waiting for us. Collect them all (and win fabulous prizes!) :-) */ SDL_UnlockMutex(cond->lock); for ( i=0; i<num_waiting; ++i ) { SDL_SemWait(cond->wait_done); } } else { SDL_UnlockMutex(cond->lock); } return 0; } /* Wait on the condition variable for at most 'ms' milliseconds. The mutex must be locked before entering this function! The mutex is unlocked during the wait, and locked again after the wait. Typical use: Thread A: SDL_LockMutex(lock); while ( ! condition ) { SDL_CondWait(cond); } SDL_UnlockMutex(lock); Thread B: SDL_LockMutex(lock); ... condition = true; ... SDL_UnlockMutex(lock); */ int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } /* Obtain the protection mutex, and increment the number of waiters. This allows the signal mechanism to only perform a signal if there are waiting threads. */ SDL_LockMutex(cond->lock); ++cond->waiting; SDL_UnlockMutex(cond->lock); /* Unlock the mutex, as is required by condition variable semantics */ SDL_UnlockMutex(mutex); /* Wait for a signal */ if ( ms == SDL_MUTEX_MAXWAIT ) { retval = SDL_SemWait(cond->wait_sem); } else { retval = SDL_SemWaitTimeout(cond->wait_sem, ms); } /* Let the signaler know we have completed the wait, otherwise the signaler can race ahead and get the condition semaphore if we are stopped between the mutex unlock and semaphore wait, giving a deadlock. See the following URL for details: http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html */ SDL_LockMutex(cond->lock); if ( cond->signals > 0 ) { /* If we timed out, we need to eat a condition signal */ if ( retval > 0 ) { SDL_SemWait(cond->wait_sem); } /* We always notify the signal thread that we are done */ SDL_SemPost(cond->wait_done); /* Signal handshake complete */ --cond->signals; } --cond->waiting; SDL_UnlockMutex(cond->lock); /* Lock the mutex, as is required by condition variable semantics */ SDL_LockMutex(mutex); return retval; } /* Wait on the condition variable forever */ int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) { return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); }