Mercurial > sdl-ios-xcode
view docs/html/sdlsurface.html @ 693:6c119628180d
Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6
I'm just completed the package description file for QNX6 - qpg, it is like a\
.spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
all SDL* projects.
As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Aug 2003 23:25:46 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_Surface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_PixelFormat" HREF="sdlpixelformat.html"><LINK REL="NEXT" TITLE="SDL_VideoInfo" HREF="sdlvideoinfo.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpixelformat.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlvideoinfo.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSURFACE" >SDL_Surface</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2879" ></A ><H2 >Name</H2 >SDL_Surface -- Graphical Surface Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2882" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2885" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN2887" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >flags</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface flags</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pixel <A HREF="sdlpixelformat.html" >format</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >w, h</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Width and height of the surface</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >pitch</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length of a surface scanline in bytes</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointer to the actual pixel data</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >clip_rect</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >surface clip <A HREF="sdlrect.html" >rectangle</A ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2916" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN >'s represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN > by <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > and <A HREF="sdlgetvideosurface.html" ><TT CLASS="FUNCTION" >SDL_GetVideoSurface</TT ></A >. Most of the fields should be pretty obvious. <TT CLASS="STRUCTFIELD" ><I >w</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >h</I ></TT > are the width and height of the surface in pixels. <TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT > is a pointer to the actual pixel data, the surface should be <A HREF="sdllocksurface.html" >locked</A > before accessing this field. The <TT CLASS="STRUCTFIELD" ><I >clip_rect</I ></TT > field is the clipping rectangle as set by <A HREF="sdlsetcliprect.html" ><TT CLASS="FUNCTION" >SDL_SetClipRect</TT ></A >.</P ><P >The following are supported in the <TT CLASS="STRUCTFIELD" ><I >flags</I ></TT > field.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN2934" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is stored in system memory</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWSURFACE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is stored in video memory</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ASYNCBLIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface uses asynchronous blits if possible</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_ANYFORMAT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Allows any pixel-format (Display surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWPALETTE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface has exclusive palette</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_DOUBLEBUF</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is double buffered (Display surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_FULLSCREEN</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is full screen (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_OPENGL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface has an OpenGL context (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_OPENGLBLIT</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface supports OpenGL blitting (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_RESIZABLE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface is resizable (Display Surface)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_HWACCEL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface blit uses hardware acceleration</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface use colorkey blitting</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_RLEACCEL</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Colorkey blitting is accelerated with RLE</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_SRCALPHA</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface blit uses alpha blending</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_PREALLOC</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Surface uses preallocated memory</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2997" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpixelformat.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlvideoinfo.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PixelFormat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_VideoInfo</TD ></TR ></TABLE ></DIV ></BODY ></HTML >