Mercurial > sdl-ios-xcode
view src/audio/SDL_audiodev_c.h @ 1030:6b8f0543337c
Date: Sat, 15 Jan 2005 15:06:01 -0600
From: Tyler Montbriand
Subject: [SDL] minor bugfix for test/testoverlay2.c
Programs that use malloc ought to #include <stdlib.h> . On 32-bit systems you
can get away with not including it, but on 64-bit systems it will assume
malloc() returns a 32-bit integer and butcher the 64-bit pointers it returns.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Jan 2005 18:32:10 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Open the audio device, storing the pathname in 'path' */ extern int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic);