view README.DC @ 1030:6b8f0543337c

Date: Sat, 15 Jan 2005 15:06:01 -0600 From: Tyler Montbriand Subject: [SDL] minor bugfix for test/testoverlay2.c Programs that use malloc ought to #include <stdlib.h> . On 32-bit systems you can get away with not including it, but on 64-bit systems it will assume malloc() returns a 32-bit integer and butcher the 64-bit pointers it returns.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Jan 2005 18:32:10 +0000
parents dad72daf44b3
children d79e6b0c2c19
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SDL for Dreamcast (beta2)

	BERO
	bero@geocities.co.jp

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- edit KOS_BASE in Makefie.dc for your enviroment
- make -f Makefile.dc

FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
- overwrite thread/*.c to kos-1.1.7/kernel/thread
- rebuild kos

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL