Mercurial > sdl-ios-xcode
view README.DC @ 1030:6b8f0543337c
Date: Sat, 15 Jan 2005 15:06:01 -0600
From: Tyler Montbriand
Subject: [SDL] minor bugfix for test/testoverlay2.c
Programs that use malloc ought to #include <stdlib.h> . On 32-bit systems you
can get away with not including it, but on 64-bit systems it will assume
malloc() returns a 32-bit integer and butcher the 64-bit pointers it returns.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Jan 2005 18:32:10 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
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SDL for Dreamcast (beta2) BERO bero@geocities.co.jp http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - edit KOS_BASE in Makefie.dc for your enviroment - make -f Makefile.dc FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. - overwrite thread/*.c to kos-1.1.7/kernel/thread - rebuild kos compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL