Mercurial > sdl-ios-xcode
view include/SDL_windows.h @ 1377:6b36d9bee83b
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Feb 2006 19:38:27 +0000 |
parents | 67114343400d |
children | 4ed717f9e509 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_windows_h #define _SDL_windows_h #include "SDL_stdinc.h" /* This includes only the windows headers needed by SDL, with no C runtime */ #define WIN32_LEAN_AND_MEAN #ifndef HAVE_LIBC #ifdef _MSC_VER #ifndef __FLTUSED__ #define __FLTUSED__ #ifdef __cplusplus extern "C" #endif __declspec(selectany) int _fltused=1; #endif #endif /* _MSC_VER */ #define _INC_STDLIB #define _INC_STRING #define __STRALIGN_H_ #endif/* !HAVE_LIBC */ #include <windows.h> #endif /* _SDL_windows_h */