Mercurial > sdl-ios-xcode
view src/video/SDL_yuv_sw.c @ 2633:6b0d1f494c10 gsoc2008_force_feedback
Fixed typo.
author | Edgar Simo <bobbens@gmail.com> |
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date | Wed, 06 Aug 2008 11:10:44 +0000 |
parents | 2ff40f30af31 |
children | 5651642f4a78 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the software implementation of the YUV texture support */ /* This code was derived from code carrying the following copyright notices: * Copyright (c) 1995 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * Copyright (c) 1995 Erik Corry * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, * SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF * THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" * BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, * UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * Portions of this software Copyright (c) 1995 Brown University. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement * is hereby granted, provided that the above copyright notice and the * following two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN * UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ #include "SDL_video.h" #include "SDL_cpuinfo.h" #include "SDL_stretch_c.h" #include "SDL_yuv_sw_c.h" struct SDL_SW_YUVTexture { SDL_Texture *texture; Uint32 target_format; Uint8 *pixels; int *colortab; Uint32 *rgb_2_pix; void (*Display1X) (int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod); void (*Display2X) (int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod); /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; /* This is a temporary surface in case we have to stretch copy */ SDL_Surface *stretch; SDL_Surface *display; }; /* The colorspace conversion functions */ #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES extern void Color565DitherYV12MMX1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod); extern void ColorRGBDitherYV12MMX1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod); #endif static void Color16DitherYV12Mod1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned short *row1; unsigned short *row2; unsigned char *lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = (unsigned short *) out; row2 = row1 + cols + mod; lum2 = lum + cols; mod += cols + mod; y = rows / 2; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; *row1++ = (unsigned short) (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum++; *row1++ = (unsigned short) (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); /* Now, do second row. */ L = *lum2++; *row2++ = (unsigned short) (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum2++; *row2++ = (unsigned short) (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color24DitherYV12Mod1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int value; unsigned char *row1; unsigned char *row2; unsigned char *lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = out; row2 = row1 + cols * 3 + mod * 3; lum2 = lum + cols; mod += cols + mod; mod *= 3; y = rows / 2; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); *row1++ = (value) & 0xFF; *row1++ = (value >> 8) & 0xFF; *row1++ = (value >> 16) & 0xFF; L = *lum++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); *row1++ = (value) & 0xFF; *row1++ = (value >> 8) & 0xFF; *row1++ = (value >> 16) & 0xFF; /* Now, do second row. */ L = *lum2++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); *row2++ = (value) & 0xFF; *row2++ = (value >> 8) & 0xFF; *row2++ = (value >> 16) & 0xFF; L = *lum2++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); *row2++ = (value) & 0xFF; *row2++ = (value >> 8) & 0xFF; *row2++ = (value >> 16) & 0xFF; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color32DitherYV12Mod1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int *row1; unsigned int *row2; unsigned char *lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = (unsigned int *) out; row2 = row1 + cols + mod; lum2 = lum + cols; mod += cols + mod; y = rows / 2; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; *row1++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum++; *row1++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); /* Now, do second row. */ L = *lum2++; *row2++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum2++; *row2++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } /* * In this function I make use of a nasty trick. The tables have the lower * 16 bits replicated in the upper 16. This means I can write ints and get * the horisontal doubling for free (almost). */ static void Color16DitherYV12Mod2X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int *row1 = (unsigned int *) out; const int next_row = cols + (mod / 2); unsigned int *row2 = row1 + 2 * next_row; unsigned char *lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = (next_row * 3) + (mod / 2); y = rows / 2; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; row1[0] = row1[next_row] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row1++; L = *lum++; row1[0] = row1[next_row] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row1++; /* Now, do second row. */ L = *lum2++; row2[0] = row2[next_row] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row2++; L = *lum2++; row2[0] = row2[next_row] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row2++; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color24DitherYV12Mod2X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int value; unsigned char *row1 = out; const int next_row = (cols * 2 + mod) * 3; unsigned char *row2 = row1 + 2 * next_row; unsigned char *lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = next_row * 3 + mod * 3; y = rows / 2; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row1[0 + 0] = row1[3 + 0] = row1[next_row + 0] = row1[next_row + 3 + 0] = (value) & 0xFF; row1[0 + 1] = row1[3 + 1] = row1[next_row + 1] = row1[next_row + 3 + 1] = (value >> 8) & 0xFF; row1[0 + 2] = row1[3 + 2] = row1[next_row + 2] = row1[next_row + 3 + 2] = (value >> 16) & 0xFF; row1 += 2 * 3; L = *lum++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row1[0 + 0] = row1[3 + 0] = row1[next_row + 0] = row1[next_row + 3 + 0] = (value) & 0xFF; row1[0 + 1] = row1[3 + 1] = row1[next_row + 1] = row1[next_row + 3 + 1] = (value >> 8) & 0xFF; row1[0 + 2] = row1[3 + 2] = row1[next_row + 2] = row1[next_row + 3 + 2] = (value >> 16) & 0xFF; row1 += 2 * 3; /* Now, do second row. */ L = *lum2++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row2[0 + 0] = row2[3 + 0] = row2[next_row + 0] = row2[next_row + 3 + 0] = (value) & 0xFF; row2[0 + 1] = row2[3 + 1] = row2[next_row + 1] = row2[next_row + 3 + 1] = (value >> 8) & 0xFF; row2[0 + 2] = row2[3 + 2] = row2[next_row + 2] = row2[next_row + 3 + 2] = (value >> 16) & 0xFF; row2 += 2 * 3; L = *lum2++; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row2[0 + 0] = row2[3 + 0] = row2[next_row + 0] = row2[next_row + 3 + 0] = (value) & 0xFF; row2[0 + 1] = row2[3 + 1] = row2[next_row + 1] = row2[next_row + 3 + 1] = (value >> 8) & 0xFF; row2[0 + 2] = row2[3 + 2] = row2[next_row + 2] = row2[next_row + 3 + 2] = (value >> 16) & 0xFF; row2 += 2 * 3; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color32DitherYV12Mod2X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int *row1 = (unsigned int *) out; const int next_row = cols * 2 + mod; unsigned int *row2 = row1 + 2 * next_row; unsigned char *lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = (next_row * 3) + mod; y = rows / 2; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; ++cr; ++cb; L = *lum++; row1[0] = row1[1] = row1[next_row] = row1[next_row + 1] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row1 += 2; L = *lum++; row1[0] = row1[1] = row1[next_row] = row1[next_row + 1] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row1 += 2; /* Now, do second row. */ L = *lum2++; row2[0] = row2[1] = row2[next_row] = row2[next_row + 1] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row2 += 2; L = *lum2++; row2[0] = row2[1] = row2[next_row] = row2[next_row + 1] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row2 += 2; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color16DitherYUY2Mod1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned short *row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned short *) out; y = rows; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; cr += 4; cb += 4; L = *lum; lum += 2; *row++ = (unsigned short) (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum; lum += 2; *row++ = (unsigned short) (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); } row += mod; } } static void Color24DitherYUY2Mod1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int value; unsigned char *row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned char *) out; mod *= 3; y = rows; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; cr += 4; cb += 4; L = *lum; lum += 2; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); *row++ = (value) & 0xFF; *row++ = (value >> 8) & 0xFF; *row++ = (value >> 16) & 0xFF; L = *lum; lum += 2; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); *row++ = (value) & 0xFF; *row++ = (value >> 8) & 0xFF; *row++ = (value >> 16) & 0xFF; } row += mod; } } static void Color32DitherYUY2Mod1X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int *row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned int *) out; y = rows; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; cr += 4; cb += 4; L = *lum; lum += 2; *row++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); L = *lum; lum += 2; *row++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); } row += mod; } } /* * In this function I make use of a nasty trick. The tables have the lower * 16 bits replicated in the upper 16. This means I can write ints and get * the horisontal doubling for free (almost). */ static void Color16DitherYUY2Mod2X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int *row = (unsigned int *) out; const int next_row = cols + (mod / 2); int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; y = rows; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[next_row] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row++; L = *lum; lum += 2; row[0] = row[next_row] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row++; } row += next_row; } } static void Color24DitherYUY2Mod2X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int value; unsigned char *row = out; const int next_row = (cols * 2 + mod) * 3; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; y = rows; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; cr += 4; cb += 4; L = *lum; lum += 2; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row[0 + 0] = row[3 + 0] = row[next_row + 0] = row[next_row + 3 + 0] = (value) & 0xFF; row[0 + 1] = row[3 + 1] = row[next_row + 1] = row[next_row + 3 + 1] = (value >> 8) & 0xFF; row[0 + 2] = row[3 + 2] = row[next_row + 2] = row[next_row + 3 + 2] = (value >> 16) & 0xFF; row += 2 * 3; L = *lum; lum += 2; value = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row[0 + 0] = row[3 + 0] = row[next_row + 0] = row[next_row + 3 + 0] = (value) & 0xFF; row[0 + 1] = row[3 + 1] = row[next_row + 1] = row[next_row + 3 + 1] = (value >> 8) & 0xFF; row[0 + 2] = row[3 + 2] = row[next_row + 2] = row[next_row + 3 + 2] = (value >> 16) & 0xFF; row += 2 * 3; } row += next_row; } } static void Color32DitherYUY2Mod2X(int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod) { unsigned int *row = (unsigned int *) out; const int next_row = cols * 2 + mod; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; mod += mod; y = rows; while (y--) { x = cols_2; while (x--) { register int L; cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256]; crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256]; cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row + 1] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row += 2; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row + 1] = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]); row += 2; } row += next_row; } } /* * How many 1 bits are there in the Uint32. * Low performance, do not call often. */ static int number_of_bits_set(Uint32 a) { if (!a) return 0; if (a & 1) return 1 + number_of_bits_set(a >> 1); return (number_of_bits_set(a >> 1)); } /* * How many 0 bits are there at least significant end of Uint32. * Low performance, do not call often. */ static int free_bits_at_bottom(Uint32 a) { /* assume char is 8 bits */ if (!a) return sizeof(Uint32) * 8; if (((Sint32) a) & 1l) return 0; return 1 + free_bits_at_bottom(a >> 1); } static int SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format) { Uint32 *r_2_pix_alloc; Uint32 *g_2_pix_alloc; Uint32 *b_2_pix_alloc; int i; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (target_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask) || bpp < 15) { SDL_SetError("Unsupported YUV destination format"); return -1; } swdata->target_format = target_format; r_2_pix_alloc = &swdata->rgb_2_pix[0 * 768]; g_2_pix_alloc = &swdata->rgb_2_pix[1 * 768]; b_2_pix_alloc = &swdata->rgb_2_pix[2 * 768]; /* * Set up entries 0-255 in rgb-to-pixel value tables. */ for (i = 0; i < 256; ++i) { r_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Rmask)); r_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Rmask); g_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Gmask)); g_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Gmask); b_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Bmask)); b_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Bmask); } /* * If we have 16-bit output depth, then we double the value * in the top word. This means that we can write out both * pixels in the pixel doubling mode with one op. It is * harmless in the normal case as storing a 32-bit value * through a short pointer will lose the top bits anyway. */ if (SDL_BYTESPERPIXEL(target_format) == 2) { for (i = 0; i < 256; ++i) { r_2_pix_alloc[i + 256] |= (r_2_pix_alloc[i + 256]) << 16; g_2_pix_alloc[i + 256] |= (g_2_pix_alloc[i + 256]) << 16; b_2_pix_alloc[i + 256] |= (b_2_pix_alloc[i + 256]) << 16; } } /* * Spread out the values we have to the rest of the array so that * we do not need to check for overflow. */ for (i = 0; i < 256; ++i) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i + 512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i + 512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i + 512] = b_2_pix_alloc[511]; } /* You have chosen wisely... */ switch (swdata->texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: if (SDL_BYTESPERPIXEL(target_format) == 2) { #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES /* inline assembly functions */ if (SDL_HasMMX() && (Rmask == 0xF800) && (Gmask == 0x07E0) && (Bmask == 0x001F) && (swdata->texture->w & 15) == 0) { /*printf("Using MMX 16-bit 565 dither\n");*/ swdata->Display1X = Color565DitherYV12MMX1X; } else { /*printf("Using C 16-bit dither\n");*/ swdata->Display1X = Color16DitherYV12Mod1X; } #else swdata->Display1X = Color16DitherYV12Mod1X; #endif swdata->Display2X = Color16DitherYV12Mod2X; } if (SDL_BYTESPERPIXEL(target_format) == 3) { swdata->Display1X = Color24DitherYV12Mod1X; swdata->Display2X = Color24DitherYV12Mod2X; } if (SDL_BYTESPERPIXEL(target_format) == 4) { #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES /* inline assembly functions */ if (SDL_HasMMX() && (Rmask == 0x00FF0000) && (Gmask == 0x0000FF00) && (Bmask == 0x000000FF) && (swdata->texture->w & 15) == 0) { /*printf("Using MMX 32-bit dither\n");*/ swdata->Display1X = ColorRGBDitherYV12MMX1X; } else { /*printf("Using C 32-bit dither\n");*/ swdata->Display1X = Color32DitherYV12Mod1X; } #else swdata->Display1X = Color32DitherYV12Mod1X; #endif swdata->Display2X = Color32DitherYV12Mod2X; } break; case SDL_PIXELFORMAT_YUY2: case SDL_PIXELFORMAT_UYVY: case SDL_PIXELFORMAT_YVYU: if (SDL_BYTESPERPIXEL(target_format) == 2) { swdata->Display1X = Color16DitherYUY2Mod1X; swdata->Display2X = Color16DitherYUY2Mod2X; } if (SDL_BYTESPERPIXEL(target_format) == 3) { swdata->Display1X = Color24DitherYUY2Mod1X; swdata->Display2X = Color24DitherYUY2Mod2X; } if (SDL_BYTESPERPIXEL(target_format) == 4) { swdata->Display1X = Color32DitherYUY2Mod1X; swdata->Display2X = Color32DitherYUY2Mod2X; } break; default: /* We should never get here (caught above) */ break; } if (swdata->display) { SDL_FreeSurface(swdata->display); swdata->display = NULL; } return 0; } SDL_SW_YUVTexture * SDL_SW_CreateYUVTexture(SDL_Texture * texture) { SDL_SW_YUVTexture *swdata; int *Cr_r_tab; int *Cr_g_tab; int *Cb_g_tab; int *Cb_b_tab; int i; int CR, CB; swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata)); if (!swdata) { SDL_OutOfMemory(); return NULL; } switch (texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: case SDL_PIXELFORMAT_YUY2: case SDL_PIXELFORMAT_UYVY: case SDL_PIXELFORMAT_YVYU: break; default: SDL_SetError("Unsupported YUV format"); return NULL; } swdata->texture = texture; swdata->target_format = SDL_PIXELFORMAT_UNKNOWN; swdata->pixels = (Uint8 *) SDL_malloc(texture->w * texture->h * 2); swdata->colortab = (int *) SDL_malloc(4 * 256 * sizeof(int)); swdata->rgb_2_pix = (Uint32 *) SDL_malloc(3 * 768 * sizeof(Uint32)); if (!swdata->pixels || !swdata->colortab || !swdata->rgb_2_pix) { SDL_OutOfMemory(); SDL_SW_DestroyYUVTexture(swdata); return NULL; } /* Generate the tables for the display surface */ Cr_r_tab = &swdata->colortab[0 * 256]; Cr_g_tab = &swdata->colortab[1 * 256]; Cb_g_tab = &swdata->colortab[2 * 256]; Cb_b_tab = &swdata->colortab[3 * 256]; for (i = 0; i < 256; i++) { /* Gamma correction (luminescence table) and chroma correction would be done here. See the Berkeley mpeg_play sources. */ CB = CR = (i - 128); Cr_r_tab[i] = (int) ((0.419 / 0.299) * CR); Cr_g_tab[i] = (int) (-(0.299 / 0.419) * CR); Cb_g_tab[i] = (int) (-(0.114 / 0.331) * CB); Cb_b_tab[i] = (int) ((0.587 / 0.331) * CB); } /* Find the pitch and offset values for the overlay */ switch (texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: swdata->pitches[0] = texture->w; swdata->pitches[1] = swdata->pitches[0] / 2; swdata->pitches[2] = swdata->pitches[0] / 2; swdata->planes[0] = swdata->pixels; swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h; swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2; break; case SDL_PIXELFORMAT_YUY2: case SDL_PIXELFORMAT_UYVY: case SDL_PIXELFORMAT_YVYU: swdata->pitches[0] = texture->w * 2; swdata->planes[0] = swdata->pixels; break; default: /* We should never get here (caught above) */ break; } /* We're all done.. */ return (swdata); } int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, int *pitch) { *pixels = swdata->planes[0]; *pitch = swdata->pitches[0]; return 0; } int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, const void *pixels, int pitch) { SDL_Texture *texture = swdata->texture; switch (texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { SDL_SetError ("YV12 and IYUV textures only support full surface updates"); return -1; } SDL_memcpy(swdata->pixels, pixels, texture->h * texture->w * 2); break; case SDL_PIXELFORMAT_YUY2: case SDL_PIXELFORMAT_UYVY: case SDL_PIXELFORMAT_YVYU: { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2; length = rect->w * 2; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += swdata->pitches[0]; } } break; } return 0; } int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { SDL_Texture *texture = swdata->texture; switch (texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { SDL_SetError ("YV12 and IYUV textures only support full surface locks"); return -1; } break; } *pixels = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2; *pitch = swdata->pitches[0]; return 0; } void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata) { } int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, Uint32 target_format, int w, int h, void *pixels, int pitch) { SDL_Texture *texture = swdata->texture; int stretch; int scale_2x; Uint8 *lum, *Cr, *Cb; int mod; /* Make sure we're set up to display in the desired format */ if (target_format != swdata->target_format) { if (SDL_SW_SetupYUVDisplay(swdata, target_format) < 0) { return -1; } } stretch = 0; scale_2x = 0; if (srcrect->x || srcrect->y || srcrect->w < texture->w || srcrect->h < texture->h) { /* The source rectangle has been clipped. Using a scratch surface is easier than adding clipped source support to all the blitters, plus that would slow them down in the general unclipped case. */ stretch = 1; } else if ((srcrect->w != w) || (srcrect->h != h)) { if ((w == 2 * srcrect->w) && (h == 2 * srcrect->h)) { scale_2x = 1; } else { stretch = 1; } } if (stretch) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (swdata->display) { swdata->display->w = w; swdata->display->h = h; swdata->display->pixels = pixels; swdata->display->pitch = pitch; } else { /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); swdata->display = SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask, Bmask, Amask); if (!swdata->display) { return (-1); } } if (!swdata->stretch) { /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); swdata->stretch = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); if (!swdata->stretch) { return (-1); } } pixels = swdata->stretch->pixels; pitch = swdata->stretch->pitch; } switch (texture->format) { case SDL_PIXELFORMAT_YV12: lum = swdata->planes[0]; Cr = swdata->planes[1]; Cb = swdata->planes[2]; break; case SDL_PIXELFORMAT_IYUV: lum = swdata->planes[0]; Cr = swdata->planes[2]; Cb = swdata->planes[1]; break; case SDL_PIXELFORMAT_YUY2: lum = swdata->planes[0]; Cr = lum + 3; Cb = lum + 1; break; case SDL_PIXELFORMAT_UYVY: lum = swdata->planes[0] + 1; Cr = lum + 1; Cb = lum - 1; break; case SDL_PIXELFORMAT_YVYU: lum = swdata->planes[0]; Cr = lum + 1; Cb = lum + 3; break; default: SDL_SetError("Unsupported YUV format in copy"); return (-1); } mod = (pitch / SDL_BYTESPERPIXEL(target_format)); if (scale_2x) { mod -= (texture->w * 2); swdata->Display2X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, pixels, texture->h, texture->w, mod); } else { mod -= texture->w; swdata->Display1X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, pixels, texture->h, texture->w, mod); } if (stretch) { SDL_Rect rect = *srcrect; SDL_SoftStretch(swdata->stretch, &rect, swdata->display, NULL); } return 0; } void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata) { if (swdata) { if (swdata->pixels) { SDL_free(swdata->pixels); } if (swdata->colortab) { SDL_free(swdata->colortab); } if (swdata->rgb_2_pix) { SDL_free(swdata->rgb_2_pix); } if (swdata->stretch) { SDL_FreeSurface(swdata->stretch); } if (swdata->display) { SDL_FreeSurface(swdata->display); } SDL_free(swdata); } } /* vi: set ts=4 sw=4 expandtab: */