Mercurial > sdl-ios-xcode
view src/timer/amigaos/SDL_systimer.c @ 1899:6a11e61bf805
debug cleanup
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jul 2006 08:09:57 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_AMIGA #include <stdio.h> #include <time.h> #include <signal.h> #include <unistd.h> #include <string.h> #include <errno.h> #include <exec/types.h> #ifdef __SASC #include <proto/dos.h> #include <clib/graphics_protos.h> #include <pragmas/graphics.h> #include <clib/exec_protos.h> #include <pragmas/exec.h> #elif defined(STORMC4_WOS) #include <proto/dos.h> #include <proto/exec.h> #include <proto/graphics.h> #else #include <inline/dos.h> #include <inline/exec.h> #include <inline/graphics.h> #endif #include "mydebug.h" extern struct DosLibrary *DOSBase; extern struct ExecBase *SysBase; static struct GfxBase *GfxBase; #include "SDL_timer.h" #include "../SDL_timer_c.h" /* The first ticks value of the application */ #if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS) static clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = clock(); } Uint32 SDL_GetTicks(void) { clock_t ticks; ticks = clock() - start; #ifdef __SASC // CLOCKS_PER_SEC == 1000 ! return (ticks); #else // CLOCKS_PER_SEC != 1000 ! return ticks * (1000 / CLOCKS_PER_SEC); #endif } void SDL_Delay(Uint32 ms) { // Do a busy wait if time is less than 50ms if (ms < 50) { clock_t to_wait = clock(); #ifndef __SASC ms *= (CLOCKS_PER_SEC / 1000); #endif to_wait += ms; while (clock() < to_wait); } else { Delay(ms / 20); } } #else ULONG MY_CLOCKS_PER_SEC; void PPC_TimerInit(void); APTR MyTimer; ULONG start[2]; void SDL_StartTicks(void) { /* Set first ticks value */ if (!MyTimer) PPC_TimerInit(); PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, start); start[1] >>= 10; start[1] |= ((result[0] & 0x3ff) << 22); start[0] >>= 10; } Uint32 SDL_GetTicks(void) { ULONG result[2]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result); // PPCAsr64p(result,10); // Non va, la emulo: result[1] >>= 10; result[1] |= ((result[0] & 0x3ff) << 22); // Non mi interessa piu' result[0] return result[1] * 1000 / MY_CLOCKS_PER_SEC; } void SDL_Delay(Uint32 ms) { // Do a busy wait if time is less than 50ms if (ms < 50) { ULONG to_wait[2], actual[2]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result); actual[1] = 0; to_wait[1] += ms * 1000 / MY_CLOCKS_PER_SEC; while (actual[1] < to_wait[1]) { PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, actual); } } else { Delay(ms / 50); } } void PPC_TimerInit(void) { struct TagItem tags[] = { PPCTIMERTAG_CPU, TRUE, TAG_DONE, 0 }; if (MyTimer = PPCCreateTimerObject(tags)) { ULONG result[2]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_TICKSPERSEC, result); D(bug("Timer inizializzato, TPS: %lu - %lu\n", result[0], result[1])); // PPCAsr64p(result,10); result[1] >>= 10; result[1] |= ((result[0] & 0x3ff) << 22); result[0] >>= 10; D(bug("Shiftato TPS: %lu - %lu\n", result[0], result[1])); MY_CLOCKS_PER_SEC = result[1]; PPCGetTimerObject(MyTimer, PPCTIMERTAG_CURRENTTICKS, result); D(bug("Current ticks: %lu - %lu\n", result[0], result[1])); result[1] >>= 10; result[1] |= ((result[0] & 0x3ff) << 22); result[0] >>= 10; // PPCAsr64p(result,10); D(bug("Shiftato: %lu - %lu\n", result[0], result[1])); } else { D(bug("Errore nell'inizializzazione del timer!\n")); } } #endif #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer_thread = NULL; static int RunTimer(void *unused) { D(bug("SYSTimer: Entering RunTimer loop...")); if (GfxBase == NULL) GfxBase = (struct GfxBase *) OpenLibrary("graphics.library", 37); while (timer_alive) { if (SDL_timer_running) { SDL_ThreadedTimerCheck(); } if (GfxBase) WaitTOF(); // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait! else Delay(1); } D(bug("SYSTimer: EXITING RunTimer loop...")); return (0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { D(bug("Creating thread for the timer (NOITIMER)...\n")); timer_alive = 1; timer_thread = SDL_CreateThread(RunTimer, NULL); if (timer_thread == NULL) { D(bug("Creazione del thread fallita...\n")); return (-1); } return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if (timer_thread) { SDL_WaitThread(timer_thread, NULL); timer_thread = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: AmigaOS uses threaded timer"); return (-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_AMIGA */ /* vi: set ts=4 sw=4 expandtab: */