Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidvideo.c @ 5030:6a0803e47c7b
Greg Jandl to SDL
I *think* the patch below works correctly: sdl-config gets the -march
flag and SDL builds fine. Perhaps there's a better way to get the
-march flag into both CFLAGS and SDL_FLAGS w/o dragging along more
cruft, but adding it to BASE_CFLAGS seemed the best bet to my eyes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 00:07:43 -0800 |
parents | 77df56570442 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "../../events/SDL_windowevents_c.h" #include "SDL_androidvideo.h" #include "SDL_androidevents.h" #include "SDL_androidkeyboard.h" #include "SDL_androidwindow.h" #define ANDROID_VID_DRIVER_NAME "Android" /* Initialization/Query functions */ static int Android_VideoInit(_THIS); static void Android_VideoQuit(_THIS); /* GL functions (SDL_androidgl.c) */ extern int Android_GL_LoadLibrary(_THIS, const char *path); extern void *Android_GL_GetProcAddress(_THIS, const char *proc); extern void Android_GL_UnloadLibrary(_THIS); //extern int *Android_GL_GetVisual(_THIS, Display * display, int screen); extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window); extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int Android_GL_SetSwapInterval(_THIS, int interval); extern int Android_GL_GetSwapInterval(_THIS); extern void Android_GL_SwapWindow(_THIS, SDL_Window * window); extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context); /* Android driver bootstrap functions */ // These are filled in with real values in Android_SetScreenResolution on // init (before SDL_main()) int Android_ScreenWidth = 0; int Android_ScreenHeight = 0; Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN; /* Currently only one window */ SDL_Window *Android_Window = NULL; static int Android_Available(void) { return 1; } static void Android_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * Android_CreateDevice(int devindex) { printf("Creating video device\n"); SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = Android_VideoInit; device->VideoQuit = Android_VideoQuit; device->PumpEvents = Android_PumpEvents; device->CreateWindow = Android_CreateWindow; device->SetWindowTitle = Android_SetWindowTitle; device->DestroyWindow = Android_DestroyWindow; device->free = Android_DeleteDevice; /* GL pointers */ device->GL_LoadLibrary = Android_GL_LoadLibrary; device->GL_GetProcAddress = Android_GL_GetProcAddress; device->GL_UnloadLibrary = Android_GL_UnloadLibrary; device->GL_CreateContext = Android_GL_CreateContext; device->GL_MakeCurrent = Android_GL_MakeCurrent; device->GL_SetSwapInterval = Android_GL_SetSwapInterval; device->GL_GetSwapInterval = Android_GL_GetSwapInterval; device->GL_SwapWindow = Android_GL_SwapWindow; device->GL_DeleteContext = Android_GL_DeleteContext; return device; } VideoBootStrap Android_bootstrap = { ANDROID_VID_DRIVER_NAME, "SDL Android video driver", Android_Available, Android_CreateDevice }; int Android_VideoInit(_THIS) { SDL_DisplayMode mode; mode.format = Android_ScreenFormat; mode.w = Android_ScreenWidth; mode.h = Android_ScreenHeight; mode.refresh_rate = 0; mode.driverdata = NULL; if (SDL_AddBasicVideoDisplay(&mode) < 0) { return -1; } SDL_zero(mode); SDL_AddDisplayMode(&_this->displays[0], &mode); Android_InitKeyboard(); /* We're done! */ return 0; } void Android_VideoQuit(_THIS) { } /* This function gets called before VideoInit() */ void Android_SetScreenResolution(int width, int height, Uint32 format) { Android_ScreenWidth = width; Android_ScreenHeight = height; Android_ScreenFormat = format; if (Android_Window) { SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height); } } /* vi: set ts=4 sw=4 expandtab: */