Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidgl.c @ 5030:6a0803e47c7b
Greg Jandl to SDL
I *think* the patch below works correctly: sdl-config gets the -march
flag and SDL builds fine. Perhaps there's a better way to get the
-march flag into both CFLAGS and SDL_FLAGS w/o dragging along more
cruft, but adding it to BASE_CFLAGS seemed the best bet to my eyes.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 00:07:43 -0800 |
parents | 58b6bb4a45e9 |
children | 327f181542f1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_androidvideo.h" #include "../../SDL_android.h" #include <android/log.h> /* GL functions */ int Android_GL_LoadLibrary(_THIS, const char *path) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); return 0; } void * Android_GL_GetProcAddress(_THIS, const char *proc) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); return 0; } void Android_GL_UnloadLibrary(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); } SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window) { Android_JNI_CreateContext(); return 1; } int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { /* There's only one context, nothing to do... */ return 0; } int Android_GL_SetSwapInterval(_THIS, int interval) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); return 0; } int Android_GL_GetSwapInterval(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); return 0; } void Android_GL_SwapWindow(_THIS, SDL_Window * window) { Android_JNI_SwapWindow(); } void Android_GL_DeleteContext(_THIS, SDL_GLContext context) { __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); }